Date: Mon, 23 Feb 2015 00:11:24 +0000 From: bugzilla-noreply@freebsd.org To: mono@FreeBSD.org Subject: [Bug 197940] games/openra (also lang/mono ): Crashes on load with apparent Mono runtime error Message-ID: <bug-197940-23699@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=197940 Bug ID: 197940 Summary: games/openra (also lang/mono ): Crashes on load with apparent Mono runtime error Product: Ports & Packages Version: Latest Hardware: Any OS: Any Status: New Severity: Affects Some People Priority: --- Component: Individual Port(s) Assignee: freebsd-ports-bugs@FreeBSD.org Reporter: davidjx8p@gmail.com CC: jbeich@FreeBSD.org, mono@FreeBSD.org CC: jbeich@FreeBSD.org, mono@FreeBSD.org Created attachment 153346 --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=153346&action=edit OpenRA running with Mono verbosity on debug games/openra will crash on attempting to run after getting partway through the splashscreen. This happens after the contents for the 'Red Alert' mod have been downloaded and it tries to proceed. Stacktrace: ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Abort trap I have tried several things to deal with this: downgrading from Mono 3.10 to 3.6, recompiling Mono with gcc instead of clang, and so forth. None of this has made any difference. I have attached logs of running OpenRA with Mono's debugging verbosity enabled, as well as of an attempt to glean some information on mono-sgen's segfault from GDB. --- Comment #1 from Bugzilla Automation <bugzilla@FreeBSD.org> --- Maintainers CC'd -- You are receiving this mail because: You are on the CC list for the bug.
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