Date: Wed, 9 May 2001 11:57:58 +0200 From: "Adriaan Rossouw" <adriaanr@abraxas365.com> To: <freebsd-multimedia@freebsd.org> Subject: Solution to Quake3 + SBLive, and strange occurence Message-ID: <007b01c0d86e$870185c0$3e6510ac@abraxas365.com>
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I mailed the list yesterday questioning about support for the pcm driver and Quake3. Upon arriving home, i recompiled my kernel WITHOUT the pcm driver, opting instead for using the kernel mod. Before running quake3, i just do 'kldload snd_emu10k1' and the sound works.. sort of. I have this bizarre occurence, where with every succesive sample. the sound becomes slightly 'unsynched' , just as the sound is totally unsynched, it jumps back to normal. I can illustrate this by moving up and down the menu, the sound produced by highlighting a menu option starts sounding right. then the menu sound starts getting shorter , being replaced by a garbage noise : ie , playing random bytes. (something like cat /dev/urandom > /dev/dsp) only shorter. the sample still plays for the same length, but is getting corrupted. OR the place the sample is stored in memory is moved slightly , OR the place where the sound driver starts playing the sample moves. The third option seems to me likely because i remember reading somehting about synching problems in dsp.c. I totally forgot to note wether the sound gets clipped from the front or the back. ie: <sound:10ms> ; <garbage:1ms><sound:9ms>;<garbage:2ms><sound:8ms> ... or <sound:10ms> ; <sound:9ms><garbage:1ms>;<sound:8ms><garbage:2ms>< ... regardless of which, the sound still returns to the normal state after the garbage totally replaces the sound for one occurence. On another note, i still have manages to get quake-gl running with sound. Adriaan To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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