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Date:      Thu, 30 May 2013 01:49:16 +0200
From:      nemysis <nemysis@gmx.ch>
To:        FreeBSD-gnats-submit@freebsd.org
Subject:   ports/179088: [NEW PORT] games/lugaru: 3D arcade with unique fighting system and anthropomorphic characters
Message-ID:  <20130529234919.42A61BF4@hub.freebsd.org>
Resent-Message-ID: <201305292350.r4TNo2sn063213@freefall.freebsd.org>

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>Number:         179088
>Category:       ports
>Synopsis:       [NEW PORT] games/lugaru: 3D arcade with unique fighting system and anthropomorphic characters
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Wed May 29 23:50:01 UTC 2013
>Closed-Date:
>Last-Modified:
>Originator:     nemysis
>Release:        FreeBSD 9.1-RELEASE amd64
>Organization:
>Environment:
System: FreeBSD FreeBSD_Ports 9.1-RELEASE FreeBSD 9.1-RELEASE #0: Tue Jan 29 15:02:50 EST 2013
>Description:
3D arcade with unique fighting system and anthropomorphic characters.

Lugaru's primary feature is its unique combat system. Instead of relying
on confusing button combinations to perform moves, Lugaru's moves are all
logical and context sensitive. For example, if an opponent aims a roundhouse
kick at Turner's head, you can crouch and then stand up under the attack to
grab your assailant's leg and kick him away. If you try and punch an opponent
and he tries to throw you over his shoulder, you can crouch to roll painlessly
out of the throw. This new combat system makes fights look and feel much more
intense and believable than in any other game. You can see it in action with
the gameplay movies above.

WWW: http://www.wolfire.com/lugaru
WWW: https://code.google.com/p/lugaru/

Generated and tested manually, tested with port test and with RedPorts, sent with FreeBSD Port Tools 0.99_6 (mode: new)
>How-To-Repeat:

Build log

https://redports.org/buildarchive/20130529230300-65531/

>Fix:

--- .shar begins here ---
# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	lugaru
#	lugaru/files
#	lugaru/files/lugaru.in
#	lugaru/Makefile
#	lugaru/distinfo
#	lugaru/pkg-descr
#	lugaru/pkg-plist
#
echo c - lugaru
mkdir -p lugaru > /dev/null 2>&1
echo c - lugaru/files
mkdir -p lugaru/files > /dev/null 2>&1
echo x - lugaru/files/lugaru.in
sed 's/^X//' >lugaru/files/lugaru.in << '821a9d285ff5c317909c3de54001f322'
X#!/bin/sh
X#
X# $FreeBSD$
X#
X
Xcd "%%DATADIR%%"
X./lugaru "${@}"
821a9d285ff5c317909c3de54001f322
echo x - lugaru/Makefile
sed 's/^X//' >lugaru/Makefile << '2ec0912f06c9424f9d8b8c87738c20c4'
X# Created by: nemysis <nemysis@gmx.ch>
X# $FreeBSD$
X
XPORTNAME=	lugaru
XPORTVERSION=	269
XCATEGORIES=	games
XMASTER_SITES=	GOOGLE_CODE
XDISTNAME=	${PORTNAME}-rev${DISTVERSION}-src
X
XMAINTAINER=	nemysis@gmx.ch
XCOMMENT=	3D arcade with unique fighting system and anthropomorphic characters
X
XLICENSE=	GPLv2
X
XLIB_DEPENDS=	png15:${PORTSDIR}/graphics/png \
X		jpeg:${PORTSDIR}/graphics/jpeg \
X		vorbis:${PORTSDIR}/audio/libvorbis \
X		ogg:${PORTSDIR}/audio/libogg
X
XUSE_BZIP2=	yes
XUSES=		cmake pkgconfig
XUSE_GL=		glu
XUSE_OPENAL=	soft
XUSE_SDL=	sdl
XUSE_XORG=	ice x11 xext
X
XPORTDOCS=	README
X
XSUB_FILES=	${PORTNAME}
X
XDESKTOP_ENTRIES="Lugaru" "${COMMENT}" "${PORTNAME}" \
X		"${PORTNAME}" "Game;ActionGame;" false
X
X.include <bsd.port.options.mk>
X
Xpost-patch:
X	@${REINPLACE_CMD} -e 's|/usr/local/lugaru|${PREFIX}/share/${PORTNAME}|' ${WRKSRC}/CMakeLists.txt
X
Xpost-install:
X	${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${PREFIX}/bin
X	${LN} -sf ${DATADIR}/Data/Textures/Lugaru.png ${PREFIX}/share/pixmaps/${PORTNAME}.png
X
X.if ${PORT_OPTIONS:MDOCS}
X	@${MKDIR} ${DOCSDIR}
X	${INSTALL_DATA} ${PORTDOCS:S|^|${WRKSRC}/|} ${DOCSDIR}
X.endif
X
X.include <bsd.port.mk>
2ec0912f06c9424f9d8b8c87738c20c4
echo x - lugaru/distinfo
sed 's/^X//' >lugaru/distinfo << 'c6dbf9d6d1c0bad7cc7e85cf265f2d81'
XSHA256 (lugaru-rev269-src.tar.bz2) = 3c38ff547b0567b40bb94b16907ffc2f65623c1dec0538e41152515d4ff0cbdc
XSIZE (lugaru-rev269-src.tar.bz2) = 39250302
c6dbf9d6d1c0bad7cc7e85cf265f2d81
echo x - lugaru/pkg-descr
sed 's/^X//' >lugaru/pkg-descr << 'fd68337db2b907da282bc942606d07c8'
X3D arcade with unique fighting system and anthropomorphic characters.
X
XLugaru's primary feature is its unique combat system. Instead of relying
Xon confusing button combinations to perform moves, Lugaru's moves are all
Xlogical and context sensitive. For example, if an opponent aims a roundhouse
Xkick at Turner's head, you can crouch and then stand up under the attack to
Xgrab your assailant's leg and kick him away. If you try and punch an opponent
Xand he tries to throw you over his shoulder, you can crouch to roll painlessly
Xout of the throw. This new combat system makes fights look and feel much more
Xintense and believable than in any other game. You can see it in action with
Xthe gameplay movies above.
X
XWWW: http://www.wolfire.com/lugaru
XWWW: https://code.google.com/p/lugaru/
fd68337db2b907da282bc942606d07c8
echo x - lugaru/pkg-plist
sed 's/^X//' >lugaru/pkg-plist << 'd0fbdd92d1bd12842fad2270d2df0924'
Xbin/lugaru
X%%DATADIR%%/Data/Animations/Backflip
X%%DATADIR%%/Data/Animations/Backhandspring
X%%DATADIR%%/Data/Animations/Blockhighleft
X%%DATADIR%%/Data/Animations/Blockhighleftstrike
X%%DATADIR%%/Data/Animations/Climb
X%%DATADIR%%/Data/Animations/Crouch
X%%DATADIR%%/Data/Animations/Crouchdrawright
X%%DATADIR%%/Data/Animations/Crouchremoveknife
X%%DATADIR%%/Data/Animations/Crouchstab
X%%DATADIR%%/Data/Animations/Dead1
X%%DATADIR%%/Data/Animations/Dead2
X%%DATADIR%%/Data/Animations/Dead3
X%%DATADIR%%/Data/Animations/Dead4
X%%DATADIR%%/Data/Animations/Dodgeback
X%%DATADIR%%/Data/Animations/Drawleft
X%%DATADIR%%/Data/Animations/Drawright
X%%DATADIR%%/Data/Animations/Dropkick
X%%DATADIR%%/Data/Animations/Dropkickold
X%%DATADIR%%/Data/Animations/Dying
X%%DATADIR%%/Data/Animations/Fightidle
X%%DATADIR%%/Data/Animations/Fightsidestep
X%%DATADIR%%/Data/Animations/Flip
X%%DATADIR%%/Data/Animations/Getupfromback
X%%DATADIR%%/Data/Animations/Getupfromfront
X%%DATADIR%%/Data/Animations/Hangon
X%%DATADIR%%/Data/Animations/Hurtidle
X%%DATADIR%%/Data/Animations/Idle
X%%DATADIR%%/Data/Animations/JumpDown
X%%DATADIR%%/Data/Animations/JumpUp
X%%DATADIR%%/Data/Animations/Jumpcatch
X%%DATADIR%%/Data/Animations/Jumpcaught
X%%DATADIR%%/Data/Animations/Kill
X%%DATADIR%%/Data/Animations/Knifefightidle
X%%DATADIR%%/Data/Animations/Knifeslashcatch
X%%DATADIR%%/Data/Animations/Knifeslashcaught
X%%DATADIR%%/Data/Animations/Knifesneakattack
X%%DATADIR%%/Data/Animations/Knifesneakattacked
X%%DATADIR%%/Data/Animations/Knifethrow
X%%DATADIR%%/Data/Animations/Landhard
X%%DATADIR%%/Data/Animations/Landing
X%%DATADIR%%/Data/Animations/Leftflip
X%%DATADIR%%/Data/Animations/Lowkick
X%%DATADIR%%/Data/Animations/Rabbitkick
X%%DATADIR%%/Data/Animations/Rabbitkickcatch
X%%DATADIR%%/Data/Animations/Rabbitkickcaught
X%%DATADIR%%/Data/Animations/Rabbitrunning
X%%DATADIR%%/Data/Animations/Rabbittackle
X%%DATADIR%%/Data/Animations/Rabbittackledback
X%%DATADIR%%/Data/Animations/Rabbittackledfront
X%%DATADIR%%/Data/Animations/Rabbittackling
X%%DATADIR%%/Data/Animations/Removeknife
X%%DATADIR%%/Data/Animations/Rightflip
X%%DATADIR%%/Data/Animations/Roll
X%%DATADIR%%/Data/Animations/Run
X%%DATADIR%%/Data/Animations/Sit
X%%DATADIR%%/Data/Animations/Slashfollow
X%%DATADIR%%/Data/Animations/Slashfollowed
X%%DATADIR%%/Data/Animations/Slashstart
X%%DATADIR%%/Data/Animations/Sleep
X%%DATADIR%%/Data/Animations/Sneak
X%%DATADIR%%/Data/Animations/Sneakattack
X%%DATADIR%%/Data/Animations/Sneakattacked
X%%DATADIR%%/Data/Animations/Spinkick
X%%DATADIR%%/Data/Animations/Spinkickcatch
X%%DATADIR%%/Data/Animations/Spinkickcaught
X%%DATADIR%%/Data/Animations/Spinwhack
X%%DATADIR%%/Data/Animations/Spinwhackcatch
X%%DATADIR%%/Data/Animations/Spinwhackcaught
X%%DATADIR%%/Data/Animations/StaffGroundSmash
X%%DATADIR%%/Data/Animations/StaffHit
X%%DATADIR%%/Data/Animations/Staffhitcatch
X%%DATADIR%%/Data/Animations/Staffhitcaught
X%%DATADIR%%/Data/Animations/Staggerbackhard
X%%DATADIR%%/Data/Animations/Staggerbackhigh
X%%DATADIR%%/Data/Animations/Stop
X%%DATADIR%%/Data/Animations/Sweep
X%%DATADIR%%/Data/Animations/Sweepcatch
X%%DATADIR%%/Data/Animations/Sweepcaught
X%%DATADIR%%/Data/Animations/Swordfightidle
X%%DATADIR%%/Data/Animations/Swordfightidleboth
X%%DATADIR%%/Data/Animations/Swordgroundstab
X%%DATADIR%%/Data/Animations/Swordslash
X%%DATADIR%%/Data/Animations/Swordslashcatch
X%%DATADIR%%/Data/Animations/Swordslashcaught
X%%DATADIR%%/Data/Animations/Swordslashparried
X%%DATADIR%%/Data/Animations/Swordsneakattack
X%%DATADIR%%/Data/Animations/Swordsneakattacked
X%%DATADIR%%/Data/Animations/Sworduprightparry
X%%DATADIR%%/Data/Animations/TalkIdle
X%%DATADIR%%/Data/Animations/Tempanim
X%%DATADIR%%/Data/Animations/Walk
X%%DATADIR%%/Data/Animations/Walljumpback
X%%DATADIR%%/Data/Animations/Walljumpfront
X%%DATADIR%%/Data/Animations/Walljumpleft
X%%DATADIR%%/Data/Animations/Walljumpleftkick
X%%DATADIR%%/Data/Animations/Walljumpright
X%%DATADIR%%/Data/Animations/Walljumprightkick
X%%DATADIR%%/Data/Animations/Winduppunch
X%%DATADIR%%/Data/Animations/Winduppunchblocked
X%%DATADIR%%/Data/Animations/Wolfcrouch
X%%DATADIR%%/Data/Animations/Wolfidle
X%%DATADIR%%/Data/Animations/Wolflandhard
X%%DATADIR%%/Data/Animations/Wolflanding
X%%DATADIR%%/Data/Animations/Wolfrun
X%%DATADIR%%/Data/Animations/Wolfrunning
X%%DATADIR%%/Data/Animations/Wolfslap
X%%DATADIR%%/Data/Animations/Wolfstop
X%%DATADIR%%/Data/Animations/upunch
X%%DATADIR%%/Data/Animations/upunchcatch
X%%DATADIR%%/Data/Animations/upunchcaught
X%%DATADIR%%/Data/Campaigns/main.txt
X%%DATADIR%%/Data/Debug Readme
X%%DATADIR%%/Data/Dialogues/Endgood.txt
X%%DATADIR%%/Data/Dialogues/Endharsh.txt
X%%DATADIR%%/Data/Dialogues/Example.txt
X%%DATADIR%%/Data/Dialogues/alphawolf.txt
X%%DATADIR%%/Data/Dialogues/ambush.txt
X%%DATADIR%%/Data/Dialogues/april.txt
X%%DATADIR%%/Data/Dialogues/april2.txt
X%%DATADIR%%/Data/Dialogues/aprilgerm.txt
X%%DATADIR%%/Data/Dialogues/clover.txt
X%%DATADIR%%/Data/Dialogues/clover2.txt
X%%DATADIR%%/Data/Dialogues/guard.txt
X%%DATADIR%%/Data/Dialogues/guards.txt
X%%DATADIR%%/Data/Dialogues/jack.txt
X%%DATADIR%%/Data/Dialogues/jack2.txt
X%%DATADIR%%/Data/Dialogues/jack3.txt
X%%DATADIR%%/Data/Dialogues/jack4.txt
X%%DATADIR%%/Data/Dialogues/jackguards.txt
X%%DATADIR%%/Data/Dialogues/king.txt
X%%DATADIR%%/Data/Dialogues/king2.txt
X%%DATADIR%%/Data/Dialogues/protest.txt
X%%DATADIR%%/Data/Dialogues/raidercamp.txt
X%%DATADIR%%/Data/Dialogues/raiderchief.txt
X%%DATADIR%%/Data/Dialogues/raiderguard.txt
X%%DATADIR%%/Data/Dialogues/raiders.txt
X%%DATADIR%%/Data/Dialogues/raiderscout.txt
X%%DATADIR%%/Data/Dialogues/raiderscout2.txt
X%%DATADIR%%/Data/Dialogues/skipper.txt
X%%DATADIR%%/Data/Dialogues/skipper2.txt
X%%DATADIR%%/Data/Dialogues/skipper3.txt
X%%DATADIR%%/Data/Dialogues/trixie.txt
X%%DATADIR%%/Data/Dialogues/trixie2.txt
X%%DATADIR%%/Data/Dialogues/turner.txt
X%%DATADIR%%/Data/Dialogues/turner10.txt
X%%DATADIR%%/Data/Dialogues/turner2.txt
X%%DATADIR%%/Data/Dialogues/turner3.txt
X%%DATADIR%%/Data/Dialogues/turner4.txt
X%%DATADIR%%/Data/Dialogues/turner5.txt
X%%DATADIR%%/Data/Dialogues/turner6.txt
X%%DATADIR%%/Data/Dialogues/turner7.txt
X%%DATADIR%%/Data/Dialogues/turner8.txt
X%%DATADIR%%/Data/Dialogues/turner81.txt
X%%DATADIR%%/Data/Dialogues/turner82.txt
X%%DATADIR%%/Data/Dialogues/turner9.txt
X%%DATADIR%%/Data/Dialogues/wolfpatrol.txt
X%%DATADIR%%/Data/Maps/Start24
X%%DATADIR%%/Data/Maps/Start25
X%%DATADIR%%/Data/Maps/Start26
X%%DATADIR%%/Data/Maps/Start27
X%%DATADIR%%/Data/Maps/Start28
X%%DATADIR%%/Data/Maps/Start29
X%%DATADIR%%/Data/Maps/Start30
X%%DATADIR%%/Data/Maps/map1
X%%DATADIR%%/Data/Maps/map10
X%%DATADIR%%/Data/Maps/map11
X%%DATADIR%%/Data/Maps/map12
X%%DATADIR%%/Data/Maps/map13
X%%DATADIR%%/Data/Maps/map14
X%%DATADIR%%/Data/Maps/map2
X%%DATADIR%%/Data/Maps/map3
X%%DATADIR%%/Data/Maps/map4
X%%DATADIR%%/Data/Maps/map5
X%%DATADIR%%/Data/Maps/map6
X%%DATADIR%%/Data/Maps/map7
X%%DATADIR%%/Data/Maps/map8
X%%DATADIR%%/Data/Maps/map9
X%%DATADIR%%/Data/Maps/raidercamp
X%%DATADIR%%/Data/Maps/start1
X%%DATADIR%%/Data/Maps/start10
X%%DATADIR%%/Data/Maps/start11
X%%DATADIR%%/Data/Maps/start12
X%%DATADIR%%/Data/Maps/start13
X%%DATADIR%%/Data/Maps/start14
X%%DATADIR%%/Data/Maps/start15
X%%DATADIR%%/Data/Maps/start16
X%%DATADIR%%/Data/Maps/start17
X%%DATADIR%%/Data/Maps/start18
X%%DATADIR%%/Data/Maps/start19
X%%DATADIR%%/Data/Maps/start2
X%%DATADIR%%/Data/Maps/start20
X%%DATADIR%%/Data/Maps/start21
X%%DATADIR%%/Data/Maps/start22
X%%DATADIR%%/Data/Maps/start23
X%%DATADIR%%/Data/Maps/start3
X%%DATADIR%%/Data/Maps/start4
X%%DATADIR%%/Data/Maps/start5
X%%DATADIR%%/Data/Maps/start6
X%%DATADIR%%/Data/Maps/start7
X%%DATADIR%%/Data/Maps/start8
X%%DATADIR%%/Data/Maps/start9
X%%DATADIR%%/Data/Maps/tutorial
X%%DATADIR%%/Data/Models/Belt.solid
X%%DATADIR%%/Data/Models/Body.solid
X%%DATADIR%%/Data/Models/Body2.solid
X%%DATADIR%%/Data/Models/Body3.solid
X%%DATADIR%%/Data/Models/Body4.solid
X%%DATADIR%%/Data/Models/Body5.solid
X%%DATADIR%%/Data/Models/Body6.solid
X%%DATADIR%%/Data/Models/Body7.solid
X%%DATADIR%%/Data/Models/Bodylow.solid
X%%DATADIR%%/Data/Models/Box.solid
X%%DATADIR%%/Data/Models/Bush.solid
X%%DATADIR%%/Data/Models/Chimney.solid
X%%DATADIR%%/Data/Models/Cool.solid
X%%DATADIR%%/Data/Models/Cornea.solid
X%%DATADIR%%/Data/Models/Eye.solid
X%%DATADIR%%/Data/Models/Hawk.solid
X%%DATADIR%%/Data/Models/Iris.solid
X%%DATADIR%%/Data/Models/Leaves.solid
X%%DATADIR%%/Data/Models/Platform.solid
X%%DATADIR%%/Data/Models/Rabbit.solid
X%%DATADIR%%/Data/Models/Rock.solid
X%%DATADIR%%/Data/Models/Spike.solid
X%%DATADIR%%/Data/Models/Sword.solid
X%%DATADIR%%/Data/Models/Throwingknife.solid
X%%DATADIR%%/Data/Models/Treetrunk.solid
X%%DATADIR%%/Data/Models/Tunnel.solid
X%%DATADIR%%/Data/Models/Wall.solid
X%%DATADIR%%/Data/Models/Weird.solid
X%%DATADIR%%/Data/Models/Wolf.solid
X%%DATADIR%%/Data/Models/Wolf2.solid
X%%DATADIR%%/Data/Models/Wolf3.solid
X%%DATADIR%%/Data/Models/Wolf4.solid
X%%DATADIR%%/Data/Models/Wolf5.solid
X%%DATADIR%%/Data/Models/Wolf6.solid
X%%DATADIR%%/Data/Models/Wolf7.solid
X%%DATADIR%%/Data/Models/Wolflow.solid
X%%DATADIR%%/Data/Models/staff.solid
X%%DATADIR%%/Data/Skeleton/Basic Figure
X%%DATADIR%%/Data/Skeleton/Basic Figure wolf
X%%DATADIR%%/Data/Skeleton/Basic Figure wolf low
X%%DATADIR%%/Data/Skeleton/Basic Figurelow
X%%DATADIR%%/Data/Skeleton/Rabbitbelt
X%%DATADIR%%/Data/Sounds/Bark.ogg
X%%DATADIR%%/Data/Sounds/Bark2.ogg
X%%DATADIR%%/Data/Sounds/Bark3.ogg
X%%DATADIR%%/Data/Sounds/Barkgrowl.ogg
X%%DATADIR%%/Data/Sounds/Fleshstab.ogg
X%%DATADIR%%/Data/Sounds/Fleshstabremove.ogg
X%%DATADIR%%/Data/Sounds/Growl.ogg
X%%DATADIR%%/Data/Sounds/Growl2.ogg
X%%DATADIR%%/Data/Sounds/Highwhoosh.ogg
X%%DATADIR%%/Data/Sounds/Lowwhoosh.ogg
X%%DATADIR%%/Data/Sounds/MetalHit.ogg
X%%DATADIR%%/Data/Sounds/Midwhoosh.ogg
X%%DATADIR%%/Data/Sounds/Movewhoosh.ogg
X%%DATADIR%%/Data/Sounds/Rabbitattack.ogg
X%%DATADIR%%/Data/Sounds/Rabbitattack2.ogg
X%%DATADIR%%/Data/Sounds/Rabbitattack3.ogg
X%%DATADIR%%/Data/Sounds/Rabbitattack4.ogg
X%%DATADIR%%/Data/Sounds/Rabbitchitter.ogg
X%%DATADIR%%/Data/Sounds/Rabbitchitter2.ogg
X%%DATADIR%%/Data/Sounds/Rabbitpain.ogg
X%%DATADIR%%/Data/Sounds/Rabbitpain2.ogg
X%%DATADIR%%/Data/Sounds/Snarl.ogg
X%%DATADIR%%/Data/Sounds/Snarl2.ogg
X%%DATADIR%%/Data/Sounds/Swordstaff.ogg
X%%DATADIR%%/Data/Sounds/Thud.ogg
X%%DATADIR%%/Data/Sounds/Whooshhit.ogg
X%%DATADIR%%/Data/Sounds/alarm.ogg
X%%DATADIR%%/Data/Sounds/break.ogg
X%%DATADIR%%/Data/Sounds/broken.ogg
X%%DATADIR%%/Data/Sounds/bushrustle.ogg
X%%DATADIR%%/Data/Sounds/clank1.ogg
X%%DATADIR%%/Data/Sounds/clank2.ogg
X%%DATADIR%%/Data/Sounds/clank3.ogg
X%%DATADIR%%/Data/Sounds/clank4.ogg
X%%DATADIR%%/Data/Sounds/clawslice.ogg
X%%DATADIR%%/Data/Sounds/consolefail.ogg
X%%DATADIR%%/Data/Sounds/consolesuccess.ogg
X%%DATADIR%%/Data/Sounds/desertambient.ogg
X%%DATADIR%%/Data/Sounds/fire.ogg
X%%DATADIR%%/Data/Sounds/fireend.ogg
X%%DATADIR%%/Data/Sounds/firestart.ogg
X%%DATADIR%%/Data/Sounds/footstepgrass1.ogg
X%%DATADIR%%/Data/Sounds/footstepgrass2.ogg
X%%DATADIR%%/Data/Sounds/footstepsnow1.ogg
X%%DATADIR%%/Data/Sounds/footstepsnow2.ogg
X%%DATADIR%%/Data/Sounds/footstepstone1.ogg
X%%DATADIR%%/Data/Sounds/footstepstone2.ogg
X%%DATADIR%%/Data/Sounds/hawk.ogg
X%%DATADIR%%/Data/Sounds/heavyimpact.ogg
X%%DATADIR%%/Data/Sounds/jump.ogg
X%%DATADIR%%/Data/Sounds/knifedraw.ogg
X%%DATADIR%%/Data/Sounds/knifesheathe.ogg
X%%DATADIR%%/Data/Sounds/knifeslice.ogg
X%%DATADIR%%/Data/Sounds/knifeswish.ogg
X%%DATADIR%%/Data/Sounds/land.ogg
X%%DATADIR%%/Data/Sounds/land1.ogg
X%%DATADIR%%/Data/Sounds/land2.ogg
X%%DATADIR%%/Data/Sounds/music1desert.ogg
X%%DATADIR%%/Data/Sounds/music1grass.ogg
X%%DATADIR%%/Data/Sounds/music1snow.ogg
X%%DATADIR%%/Data/Sounds/music2.ogg
X%%DATADIR%%/Data/Sounds/music2old.ogg
X%%DATADIR%%/Data/Sounds/music3.ogg
X%%DATADIR%%/Data/Sounds/skid.ogg
X%%DATADIR%%/Data/Sounds/snowskid.ogg
X%%DATADIR%%/Data/Sounds/splatter.ogg
X%%DATADIR%%/Data/Sounds/staffbody.ogg
X%%DATADIR%%/Data/Sounds/staffbreak.ogg
X%%DATADIR%%/Data/Sounds/staffhead.ogg
X%%DATADIR%%/Data/Sounds/swordslice.ogg
X%%DATADIR%%/Data/Sounds/whoosh.ogg
X%%DATADIR%%/Data/Sounds/wind.ogg
X%%DATADIR%%/Data/Textures/BW2.jpg
X%%DATADIR%%/Data/Textures/Belt.png
X%%DATADIR%%/Data/Textures/BloodApril.png
X%%DATADIR%%/Data/Textures/BloodClover.png
X%%DATADIR%%/Data/Textures/BloodFlame.png
X%%DATADIR%%/Data/Textures/BloodJack.png
X%%DATADIR%%/Data/Textures/BloodKnife.png
X%%DATADIR%%/Data/Textures/BloodTrixie.png
X%%DATADIR%%/Data/Textures/Boulder.jpg
X%%DATADIR%%/Data/Textures/Boulderdesert.jpg
X%%DATADIR%%/Data/Textures/Bouldersnow.jpg
X%%DATADIR%%/Data/Textures/Chocolate.jpg
X%%DATADIR%%/Data/Textures/Cursor.png
X%%DATADIR%%/Data/Textures/Darkwolf.jpg
X%%DATADIR%%/Data/Textures/David.jpg
X%%DATADIR%%/Data/Textures/DesertBox.jpg
X%%DATADIR%%/Data/Textures/Endgame.png
X%%DATADIR%%/Data/Textures/Eyelid.png
X%%DATADIR%%/Data/Textures/Fire.jpg
X%%DATADIR%%/Data/Textures/Flame.png
X%%DATADIR%%/Data/Textures/Font.png
X%%DATADIR%%/Data/Textures/Gi.png
X%%DATADIR%%/Data/Textures/GrassBox.jpg
X%%DATADIR%%/Data/Textures/Knife.png
X%%DATADIR%%/Data/Textures/Leatherwristleft.png
X%%DATADIR%%/Data/Textures/Leatherwristright.png
X%%DATADIR%%/Data/Textures/Lightbloodknife.png
X%%DATADIR%%/Data/Textures/LizardWolf.jpg
X%%DATADIR%%/Data/Textures/Lugaru.png
X%%DATADIR%%/Data/Textures/Lynx.jpg
X%%DATADIR%%/Data/Textures/MapArrow.png
X%%DATADIR%%/Data/Textures/MapBox.png
X%%DATADIR%%/Data/Textures/MapCircle.png
X%%DATADIR%%/Data/Textures/Newgame.png
X%%DATADIR%%/Data/Textures/Opal.jpg
X%%DATADIR%%/Data/Textures/Options.png
X%%DATADIR%%/Data/Textures/Otter.jpg
X%%DATADIR%%/Data/Textures/Quit.png
X%%DATADIR%%/Data/Textures/Resume.png
X%%DATADIR%%/Data/Textures/Sable.jpg
X%%DATADIR%%/Data/Textures/Shine.png
X%%DATADIR%%/Data/Textures/Skybox(grass)/Back.jpg
X%%DATADIR%%/Data/Textures/Skybox(grass)/Down.jpg
X%%DATADIR%%/Data/Textures/Skybox(grass)/Front.jpg
X%%DATADIR%%/Data/Textures/Skybox(grass)/Left.jpg
X%%DATADIR%%/Data/Textures/Skybox(grass)/Right.jpg
X%%DATADIR%%/Data/Textures/Skybox(grass)/Up.jpg
X%%DATADIR%%/Data/Textures/Skybox(sand)/Back.jpg
X%%DATADIR%%/Data/Textures/Skybox(sand)/Down.jpg
X%%DATADIR%%/Data/Textures/Skybox(sand)/Front.jpg
X%%DATADIR%%/Data/Textures/Skybox(sand)/Left.jpg
X%%DATADIR%%/Data/Textures/Skybox(sand)/Right.jpg
X%%DATADIR%%/Data/Textures/Skybox(sand)/Up.jpg
X%%DATADIR%%/Data/Textures/Skybox(snow)/Back.jpg
X%%DATADIR%%/Data/Textures/Skybox(snow)/Down.jpg
X%%DATADIR%%/Data/Textures/Skybox(snow)/Front.jpg
X%%DATADIR%%/Data/Textures/Skybox(snow)/Left.jpg
X%%DATADIR%%/Data/Textures/Skybox(snow)/Right.jpg
X%%DATADIR%%/Data/Textures/Skybox(snow)/Up.jpg
X%%DATADIR%%/Data/Textures/Smoke.png
X%%DATADIR%%/Data/Textures/SnowBox.jpg
X%%DATADIR%%/Data/Textures/SnowWolf.jpg
X%%DATADIR%%/Data/Textures/Staff.jpg
X%%DATADIR%%/Data/Textures/Sword.jpg
X%%DATADIR%%/Data/Textures/Swordblood.jpg
X%%DATADIR%%/Data/Textures/Swordbloodlight.jpg
X%%DATADIR%%/Data/Textures/WB2.jpg
X%%DATADIR%%/Data/Textures/Wireframe.jpg
X%%DATADIR%%/Data/Textures/Wolf.jpg
X%%DATADIR%%/Data/Textures/Wolfbloodfur.png
X%%DATADIR%%/Data/Textures/World.png
X%%DATADIR%%/Data/Textures/blood.png
X%%DATADIR%%/Data/Textures/bloodfur.png
X%%DATADIR%%/Data/Textures/bloodparticle.png
X%%DATADIR%%/Data/Textures/bloodparticleinverse.png
X%%DATADIR%%/Data/Textures/bodyprint.png
X%%DATADIR%%/Data/Textures/break.png
X%%DATADIR%%/Data/Textures/bush.png
X%%DATADIR%%/Data/Textures/bushdesert.png
X%%DATADIR%%/Data/Textures/bushsnow.png
X%%DATADIR%%/Data/Textures/cloud.png
X%%DATADIR%%/Data/Textures/cloudimpact.png
X%%DATADIR%%/Data/Textures/deserttree.png
X%%DATADIR%%/Data/Textures/earwrap.png
X%%DATADIR%%/Data/Textures/fancypants.png
X%%DATADIR%%/Data/Textures/fancypantscamo.png
X%%DATADIR%%/Data/Textures/fancypantscamoarctic.png
X%%DATADIR%%/Data/Textures/fancypantscamodesert.png
X%%DATADIR%%/Data/Textures/footprint.png
X%%DATADIR%%/Data/Textures/footprintsand.png
X%%DATADIR%%/Data/Textures/footwrap.png
X%%DATADIR%%/Data/Textures/fur.jpg
X%%DATADIR%%/Data/Textures/fur2.jpg
X%%DATADIR%%/Data/Textures/fur3.jpg
X%%DATADIR%%/Data/Textures/furdarko.jpg
X%%DATADIR%%/Data/Textures/grassdirt 2.jpg
X%%DATADIR%%/Data/Textures/grassdirt.jpg
X%%DATADIR%%/Data/Textures/hawk.png
X%%DATADIR%%/Data/Textures/headband.png
X%%DATADIR%%/Data/Textures/heightmap.png
X%%DATADIR%%/Data/Textures/leaf.png
X%%DATADIR%%/Data/Textures/leatherarmor.png
X%%DATADIR%%/Data/Textures/leatherpants.png
X%%DATADIR%%/Data/Textures/logo.png
X%%DATADIR%%/Data/Textures/longsleeve.png
X%%DATADIR%%/Data/Textures/mossrock.jpg
X%%DATADIR%%/Data/Textures/pants.png
X%%DATADIR%%/Data/Textures/rock.jpg
X%%DATADIR%%/Data/Textures/rock2.jpg
X%%DATADIR%%/Data/Textures/sand.jpg
X%%DATADIR%%/Data/Textures/sandslope.jpg
X%%DATADIR%%/Data/Textures/scar.png
X%%DATADIR%%/Data/Textures/shadow.png
X%%DATADIR%%/Data/Textures/shirt.png
X%%DATADIR%%/Data/Textures/shirtfemale.png
X%%DATADIR%%/Data/Textures/snow.jpg
X%%DATADIR%%/Data/Textures/snow.png
X%%DATADIR%%/Data/Textures/snowflake.png
X%%DATADIR%%/Data/Textures/snowtree.png
X%%DATADIR%%/Data/Textures/splinter.png
X%%DATADIR%%/Data/Textures/tooth.png
X%%DATADIR%%/Data/Textures/tree.png
X%%DATADIR%%/Data/Users
X%%DATADIR%%/Data/config.txt
X%%DATADIR%%/lugaru
Xshare/pixmaps/lugaru.png
X@dirrm %%DATADIR%%/Data/Textures/Skybox(snow)
X@dirrm %%DATADIR%%/Data/Textures/Skybox(sand)
X@dirrm %%DATADIR%%/Data/Textures/Skybox(grass)
X@dirrm %%DATADIR%%/Data/Textures
X@dirrm %%DATADIR%%/Data/Sounds
X@dirrm %%DATADIR%%/Data/Skeleton
X@dirrm %%DATADIR%%/Data/Models
X@dirrm %%DATADIR%%/Data/Maps
X@dirrm %%DATADIR%%/Data/Dialogues
X@dirrm %%DATADIR%%/Data/Campaigns
X@dirrm %%DATADIR%%/Data/Animations
X@dirrm %%DATADIR%%/Data
X@dirrm %%DATADIR%%
d0fbdd92d1bd12842fad2270d2df0924
exit
--- .shar ends here ---

>Release-Note:
>Audit-Trail:
>Unformatted:



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