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Date:      Wed, 22 Apr 2015 22:53:04 +0000 (UTC)
From:      Dmitry Marakasov <amdmi3@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r384527 - in head/games/gtkradiant: . files
Message-ID:  <201504222253.t3MMr4C4013318@svn.freebsd.org>

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Author: amdmi3
Date: Wed Apr 22 22:53:03 2015
New Revision: 384527
URL: https://svnweb.freebsd.org/changeset/ports/384527

Log:
  - Fix build on 64 bit architectures (cast from pointer to int loses precision)
  - Drop @dirrm* from plist
  - Add empty directories to plist
  
  Approved by:	portmgr blanket

Modified:
  head/games/gtkradiant/files/patch-radiant_treemodel.cpp
  head/games/gtkradiant/pkg-plist

Modified: head/games/gtkradiant/files/patch-radiant_treemodel.cpp
==============================================================================
--- head/games/gtkradiant/files/patch-radiant_treemodel.cpp	Wed Apr 22 22:25:44 2015	(r384526)
+++ head/games/gtkradiant/files/patch-radiant_treemodel.cpp	Wed Apr 22 22:53:03 2015	(r384527)
@@ -9,7 +9,7 @@
 +  // C++ code, and Clang will assume that comparison below always evaluates
 +  // to true, resulting in a segmentation fault.  Use a dirty hack to force
 +  // Clang to check those "bad" references for null nonetheless.
-+  volatile int n = (int)&node;
++  volatile intptr_t n = (intptr_t)&node;
 +
 +  if(n != 0)
    {
@@ -20,7 +20,7 @@
  void node_detach_name_changed_callback(scene::Node& node, const NameCallback& callback)
  {
 -  if(&node != 0)
-+  volatile int n = (int)&node;		// see the comment on line 713
++  volatile intptr_t n = (intptr_t)&node;		// see the comment on line 713
 +
 +  if(n != 0)
    {
@@ -31,7 +31,7 @@
  const char* node_get_name_safe(scene::Node& node)
  {
 -  if(&node == 0)
-+  volatile int n = (int)&node;		// see the comment on line 713
++  volatile intptr_t n = (intptr_t)&node;		// see the comment on line 713
 +
 +  if(n == 0)
    {
@@ -42,7 +42,7 @@
  void node_attach_name_changed_callback(scene::Node& node, const NameCallback& callback)
  {
 -  if(&node != 0)
-+  volatile int n = (int)&node;		// see the comment on line 713
++  volatile intptr_t n = (intptr_t)&node;		// see the comment on line 713
 +
 +  if(n != 0)
    {
@@ -53,7 +53,7 @@
  void node_detach_name_changed_callback(scene::Node& node, const NameCallback& callback)
  {
 -  if(&node != 0)
-+  volatile int n = (int)&node;		// see the comment on line 713
++  volatile intptr_t n = (intptr_t)&node;		// see the comment on line 713
 +
 +  if(n != 0)
    {

Modified: head/games/gtkradiant/pkg-plist
==============================================================================
--- head/games/gtkradiant/pkg-plist	Wed Apr 22 22:25:44 2015	(r384526)
+++ head/games/gtkradiant/pkg-plist	Wed Apr 22 22:53:03 2015	(r384527)
@@ -177,43 +177,6 @@ bin/gtkradiant
 %%DATADIR%%/wolf.game/main/default_shaderlist.txt
 %%DATADIR%%/wolf.game/main/wolf_entities.def
 %%DATADIR%%/wolf.game/main/wolf_entities.ent
-@dirrm %%DATADIR%%/wolf.game/main
-@dirrm %%DATADIR%%/wolf.game
-@dirrm %%DATADIR%%/stvef.game/baseEF
-@dirrm %%DATADIR%%/stvef.game
-@dirrm %%DATADIR%%/sof2.game/base
-@dirrm %%DATADIR%%/sof2.game
-@dirrm %%DATADIR%%/q4.game/q4base
-@dirrm %%DATADIR%%/q4.game
-@dirrm %%DATADIR%%/q3bp.game/baseq3
-@dirrm %%DATADIR%%/q3bp.game
-@dirrm %%DATADIR%%/q3.game/missionpack
-@dirrm %%DATADIR%%/q3.game/baseq3
-@dirrm %%DATADIR%%/q3.game
-@dirrm %%DATADIR%%/q2.game/baseq2
-@dirrm %%DATADIR%%/q2.game
-@dirrm %%DATADIR%%/q1.game/id1
-@dirrm %%DATADIR%%/q1.game
-@dirrm %%DATADIR%%/modules
-@dirrm %%DATADIR%%/jk2.game/base
-@dirrm %%DATADIR%%/jk2.game
-@dirrm %%DATADIR%%/jabp.game
-@dirrm %%DATADIR%%/ja.game/base
-@dirrm %%DATADIR%%/ja.game
-@dirrm %%DATADIR%%/hlcs.game
-@dirrm %%DATADIR%%/hl.game/valve
-@dirrm %%DATADIR%%/hl.game/cstrike
-@dirrm %%DATADIR%%/hl.game
-@dirrm %%DATADIR%%/heretic2.game/base
-@dirrm %%DATADIR%%/heretic2.game
-@dirrm %%DATADIR%%/heretic2
-@dirrm %%DATADIR%%/gl
-@dirrm %%DATADIR%%/games
-@dirrm %%DATADIR%%/et.game/etmain
-@dirrm %%DATADIR%%/et.game/bitmaps
-@dirrm %%DATADIR%%/et.game
-@dirrm %%DATADIR%%/doom3.game/base
-@dirrm %%DATADIR%%/doom3.game
-@dirrm %%DATADIR%%/bitmaps
-@dirrm %%DATADIR%%/plugins
-@dirrm %%DATADIR%%
+@dir %%DATADIR%%/hlcs.game
+@dir %%DATADIR%%/jabp.game
+@dir %%DATADIR%%/plugins



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