Date: Tue, 8 Jan 2002 15:16:44 -0800 (PST) From: Matthew Dillon <dillon@apollo.backplane.com> To: Terry Lambert <tlambert2@mindspring.com> Cc: D J Hawkey Jr <hawkeyd@visi.com>, freebsd-hackers@FreeBSD.ORG Subject: Re: Oh my god, Google has a USENET archive going back to 1981! Message-ID: <200201082316.g08NGib62207@apollo.backplane.com> References: <20.21dd4868.296bb1c2_aol.com@ns.sol.net> <3C3A810A.C616A903_mindspring.com@ns.sol.net> <200201081104.g08B4i309583@sheol.localdomain> <200201082138.g08LcFS61637@apollo.backplane.com> <3C3B7997.205E404A@mindspring.com>
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:... :> in a wire select to an unused bank, which meant the screen was spaghetti :> on power-up until i LOAD'd a copy of the character set. : :UGH. You didn't load the RAM from the ROM at power on?!? No extra rom slots. Had to load from tape or floppy. :We had the "high resolution graphics" board in one machine; it's :where I did my first ray tracing code, for an Optics class. Now :*that* was a cool third party board, replacing the character :generator output with bitmapped graphics, and un-overlapping the :video memory by actually wiring in the chip select for more RAM. I seem to recall the CBM business machines (decked out PETs with a larger screen and other cool stuff) had some cool graphics capabilities, but the only time I was ever able to play with one was in the computer store. They were just too expensive for me at the time. -Matt To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-hackers" in the body of the message
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