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Date:      Tue, 8 Jan 2002 15:16:44 -0800 (PST)
From:      Matthew Dillon <dillon@apollo.backplane.com>
To:        Terry Lambert <tlambert2@mindspring.com>
Cc:        D J Hawkey Jr <hawkeyd@visi.com>, freebsd-hackers@FreeBSD.ORG
Subject:   Re: Oh my god, Google has a USENET archive going back to 1981!
Message-ID:  <200201082316.g08NGib62207@apollo.backplane.com>
References:  <20.21dd4868.296bb1c2_aol.com@ns.sol.net> <3C3A810A.C616A903_mindspring.com@ns.sol.net> <200201081104.g08B4i309583@sheol.localdomain> <200201082138.g08LcFS61637@apollo.backplane.com> <3C3B7997.205E404A@mindspring.com>

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:...
:>     in a wire select to an unused bank, which meant the screen was spaghetti
:>     on power-up until i LOAD'd a copy of the character set.
:
:UGH.  You didn't load the RAM from the ROM at power on?!?

    No extra rom slots.  Had to load from tape or floppy.

:We had the "high resolution graphics" board in one machine; it's
:where I did my first ray tracing code, for an Optics class.  Now
:*that* was a cool third party board, replacing the character
:generator output with bitmapped graphics, and un-overlapping the
:video memory by actually wiring in the chip select for more RAM.

    I seem to recall the CBM business machines (decked out PETs with a
    larger screen and other cool stuff) had some cool graphics capabilities,
    but the only time I was ever able to play with one was in the computer
    store.  They were just too expensive for me at the time.

						-Matt


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