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Date:      Thu, 22 Jan 2004 18:47:32 +0300 (MSK)
From:      Igor Pokrovsky <tiamat@comset.net>
To:        FreeBSD-gnats-submit@FreeBSD.org
Subject:   ports/61764: New port: games/glbsp BSP node builder for OpenGL ports of the DOOM game engine
Message-ID:  <200401221547.i0MFlWBP005597@doom.homeunix.org>
Resent-Message-ID: <200401230320.i0N3KBuY088025@freefall.freebsd.org>

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>Number:         61764
>Category:       ports
>Synopsis:       New port: games/glbsp BSP node builder for OpenGL ports of the DOOM game engine
>Confidential:   no
>Severity:       non-critical
>Priority:       medium
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Thu Jan 22 19:20:11 PST 2004
>Closed-Date:
>Last-Modified:
>Originator:     Igor Pokrovsky
>Release:        FreeBSD 4.9-STABLE i386
>Organization:
>Environment:
System: FreeBSD doom.homeunix.org 4.9-STABLE FreeBSD 4.9-STABLE #1: Sun Dec 14 13:12:44 MSK 2003 root@doom.homeunix.org:/usr/obj/usr/src/sys/KERNEL i386


	
>Description:
glBSP is a node builder specially designed to be used with OpenGL
ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes"
specification, which means it adds some new special nodes to a WAD
file that makes it very easy (and fast !) for an OpenGL DOOM engine to
compute the polygons needed for drawing the levels.
There are many DOOM ports that understand the GL Nodes which glBSP
creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom,
and Vavoom.
	
>How-To-Repeat:
	
>Fix:

	

--- glbsp.shar begins here ---
# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	glbsp
#	glbsp/pkg-plist
#	glbsp/pkg-descr
#	glbsp/distinfo
#	glbsp/Makefile
#	glbsp/files
#	glbsp/files/patch-cmdline-makefile.unx
#	glbsp/files/patch-fltk-makefile.unx
#
echo c - glbsp
mkdir -p glbsp > /dev/null 2>&1
echo x - glbsp/pkg-plist
sed 's/^X//' >glbsp/pkg-plist << 'END-of-glbsp/pkg-plist'
Xbin/glbsp
X%%GUI_VERSION%%bin/glBSPX
X%%PORTDOCS%%%%DOCSDIR%%/README.txt
X%%PORTDOCS%%%%DOCSDIR%%/USAGE.txt
X%%PORTDOCS%%@dirrm %%DOCSDIR%%
END-of-glbsp/pkg-plist
echo x - glbsp/pkg-descr
sed 's/^X//' >glbsp/pkg-descr << 'END-of-glbsp/pkg-descr'
XglBSP is a node builder specially designed to be used with OpenGL
Xports of the DOOM game engine. It adheres to the "GL-Friendly Nodes"
Xspecification, which means it adds some new special nodes to a WAD
Xfile that makes it very easy (and fast !) for an OpenGL DOOM engine to
Xcompute the polygons needed for drawing the levels.
XThere are many DOOM ports that understand the GL Nodes which glBSP
Xcreates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom,
Xand Vavoom.
X
XWWW:	http://glbsp.sourceforge.net/
X
X- Igor Pokrovsky
Xtiamat@comset.net
END-of-glbsp/pkg-descr
echo x - glbsp/distinfo
sed 's/^X//' >glbsp/distinfo << 'END-of-glbsp/distinfo'
XMD5 (glbsp_src_205.tar.gz) = fd6779afb5fb8ffe5f266fe038584ac9
END-of-glbsp/distinfo
echo x - glbsp/Makefile
sed 's/^X//' >glbsp/Makefile << 'END-of-glbsp/Makefile'
X# New ports collection makefile for: glbsp
X# Date created:		22 Jan 2004
X# Whom:			Igor Pokrovsky <tiamat@comset.net>
X#
X# $FreeBSD$
X#
X
XPORTNAME=	glbsp
XPORTVERSION=	2.05
XCATEGORIES=	games
XMASTER_SITES=	${MASTER_SITE_SOURCEFORGE}
XMASTER_SITE_SUBDIR=	${PORTNAME}
XDISTNAME=	${PORTNAME}_src_${PORTVERSION:S/.//}
X
XMAINTAINER=	tiamat@comset.net
XCOMMENT=	BSP node builder for OpenGL ports of the DOOM game engine
X
X.ifdef (WITH_GUI_VERSION)
XLIB_DEPENDS=	fltk.1:${PORTSDIR}/x11-toolkits/fltk
X.endif
X
XUSE_GMAKE=	yes
XUSE_REINPLACE=	yes
X
XWRKSRC=		${WRKDIR}/${PORTNAME}-${PORTVERSION}
X
X.if !defined (WITH_GUI_VERSION)
XPLIST_SUB=	GUI_VERSION="@comment "
X.else
XPLIST_SUB=	GUI_VERSION=""
X.endif
X
X.ifndef (WITH_GUI_VERSION)
Xpre-everything::
X	@${ECHO_CMD} "***********************************************************"
X	@${ECHO_CMD} "Define WITH_GUI_VERSION=yes to build FLTK based GUI version"
X	@${ECHO_CMD} "***********************************************************"
X.endif
X
X.ifdef (WITH_GUI_VERSION)
Xpost-patch:
X	@${REINPLACE_CMD} -e 's|%%FLTK_CONFIG%%|${X11BASE}\/bin\/fltk-config|g' \
X		${WRKSRC}/fltk/makefile.unx
X.endif
X
Xdo-build:
X	${SETENV} CC=${CC} "CFLAGS=${CFLAGS}" \
X		${GMAKE} -C ${WRKSRC}/cmdline -f makefile.unx all
X.ifdef (WITH_GUI_VERSION)
X	${SETENV} CC=${CC} CXX=${CXX} "CFLAGS=${CFLAGS}" "CXXFLAGS=${CXXFLAGS}" \
X		${GMAKE} -C ${WRKSRC}/fltk -f makefile.unx all
X.endif
X
Xdo-install:
X	${INSTALL_PROGRAM} ${WRKSRC}/cmdline/glbsp ${PREFIX}/bin
X.ifdef (WITH_GUI_VERSION)
X	${INSTALL_PROGRAM} ${WRKSRC}/fltk/glBSPX ${PREFIX}/bin
X.endif
X
X.ifndef (NOPORTDOCS)
X	@${MKDIR} ${DOCSDIR}
X	${INSTALL_DATA} ${WRKSRC}/README.txt ${DOCSDIR}
X	${INSTALL_DATA} ${WRKSRC}/USAGE.txt ${DOCSDIR}
X.endif
X
X.include <bsd.port.mk>
END-of-glbsp/Makefile
echo c - glbsp/files
mkdir -p glbsp/files > /dev/null 2>&1
echo x - glbsp/files/patch-cmdline-makefile.unx
sed 's/^X//' >glbsp/files/patch-cmdline-makefile.unx << 'END-of-glbsp/files/patch-cmdline-makefile.unx'
X--- cmdline/makefile.unx.orig	Thu Jan 22 12:16:08 2004
X+++ cmdline/makefile.unx	Thu Jan 22 12:18:10 2004
X@@ -8,8 +8,8 @@
X 
X PROGNAME=glbsp
X 
X-CC=cc
X-CFLAGS=-O3 -Wall -DGLBSP_TEXT -DUNIX -DINLINE_G=inline
X+CC?=gcc
X+CFLAGS+=-O3 -Wall -DGLBSP_TEXT -DUNIX -DINLINE_G=inline
X LIBS=-lm
X 
X OBJS=$(SYSDIR)/main.o     \
END-of-glbsp/files/patch-cmdline-makefile.unx
echo x - glbsp/files/patch-fltk-makefile.unx
sed 's/^X//' >glbsp/files/patch-fltk-makefile.unx << 'END-of-glbsp/files/patch-fltk-makefile.unx'
X--- fltk/makefile.unx.orig	Thu Jan 22 12:32:28 2004
X+++ fltk/makefile.unx	Thu Jan 22 12:35:18 2004
X@@ -8,14 +8,14 @@
X 
X PROGNAME=glBSPX
X 
X-FLTK_CFLAGS=-I/usr/local/lib
X-FLTK_LIBS=-lfltk_images -lfltk -lX11 -lXext -lpng -ljpeg
X+FLTK_CFLAGS=`%%FLTK_CONFIG%% --cflags`
X+FLTK_LIBS=`%%FLTK_CONFIG%% --ldflags` -lfltk_images
X 
X-CC=gcc
X-CXX=g++
X-CFLAGS=-O2 -Wall -DGLBSP_GUI -DUNIX -DINLINE_G=inline $(FLTK_CFLAGS)
X-CXXFLAGS=$(CFLAGS)
X-LDFLAGS=-L/usr/X11R6/lib
X+CC?=gcc
X+CXX?=g++
X+CFLAGS+=-O2 -Wall -DGLBSP_GUI -DUNIX -DINLINE_G=inline $(FLTK_CFLAGS)
X+CXXFLAGS+=$(CFLAGS)
X+LDFLAGS=-L${X11BASE}/lib
X LIBS=-lm $(FLTK_LIBS)
X 
X OBJS=$(SYSDIR)/main.o     \
END-of-glbsp/files/patch-fltk-makefile.unx
exit
--- glbsp.shar ends here ---


>Release-Note:
>Audit-Trail:
>Unformatted:



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