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Date:      Sat, 28 Dec 2002 15:03:45 +0100
From:      Emiel Kollof <coolvibe@hackerheaven.org>
To:        Mayuresh Kathe <mayuresh@SDF.LONESTAR.ORG>
Cc:        "Pedro F. Giffuni" <giffunip@yahoo.com>, freebsd-hackers@FreeBSD.ORG
Subject:   Re: Framebuffer howto?
Message-ID:  <20021228140345.GA10549@hackerheaven.org>
In-Reply-To: <Pine.NEB.4.33.0212280705490.3134-100000@iceland.freeshell.org>
References:  <20021227220732.40366.qmail@web13406.mail.yahoo.com> <Pine.NEB.4.33.0212280705490.3134-100000@iceland.freeshell.org>

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* Mayuresh Kathe (mayuresh@SDF.LONESTAR.ORG) wrote:
> Thats bad, we could have ported our desktop grade OS to BSD :(

Well, since you're writing in hackers@, might I suggest svgalib? If you
don't want to rely on svgalib, there's also libvgl, which comes with
FreeBSD. Example code is in /usr/share/examples/libvgl.

It might not be a framebuffer, but at least svgalib has accelerated
modes, and libvgl just works. Of course you could fall back to X, but
that's even more gross :)

I know that if you use those, it could be considered a gross hack, but
at least you have something to draw with until that KGI stuff is here.

Cheers,
Emiel 
-- 
It's easier to fight for one's principles than to live up to them.

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