Date: Sat, 28 Dec 2002 15:03:45 +0100 From: Emiel Kollof <coolvibe@hackerheaven.org> To: Mayuresh Kathe <mayuresh@SDF.LONESTAR.ORG> Cc: "Pedro F. Giffuni" <giffunip@yahoo.com>, freebsd-hackers@FreeBSD.ORG Subject: Re: Framebuffer howto? Message-ID: <20021228140345.GA10549@hackerheaven.org> In-Reply-To: <Pine.NEB.4.33.0212280705490.3134-100000@iceland.freeshell.org> References: <20021227220732.40366.qmail@web13406.mail.yahoo.com> <Pine.NEB.4.33.0212280705490.3134-100000@iceland.freeshell.org>
next in thread | previous in thread | raw e-mail | index | archive | help
* Mayuresh Kathe (mayuresh@SDF.LONESTAR.ORG) wrote: > Thats bad, we could have ported our desktop grade OS to BSD :( Well, since you're writing in hackers@, might I suggest svgalib? If you don't want to rely on svgalib, there's also libvgl, which comes with FreeBSD. Example code is in /usr/share/examples/libvgl. It might not be a framebuffer, but at least svgalib has accelerated modes, and libvgl just works. Of course you could fall back to X, but that's even more gross :) I know that if you use those, it could be considered a gross hack, but at least you have something to draw with until that KGI stuff is here. Cheers, Emiel -- It's easier to fight for one's principles than to live up to them. To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-hackers" in the body of the message
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?20021228140345.GA10549>