Date: 27 Feb 2001 15:06:44 -0500 From: Randell Jesup <rjesup@wgate.com> To: Garance A Drosihn <drosih@rpi.edu> Cc: arch@FreeBSD.ORG Subject: Re: rand.c patch for review (was: Re: cvs commit: ports/astro/xglobe/files patch-random) Message-ID: <ybusnkz99gr.fsf@jesup.eng.tvol.net.jesup.eng.tvol.net> In-Reply-To: Garance A Drosihn's message of "Tue, 27 Feb 2001 13:39:38 -0500" References: <200102270317.UAA09690@usr05.primenet.com> <p05010406b6c1a39c7f8d@[128.113.24.47]>
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Garance A Drosihn <drosih@rpi.edu> writes: >Still, for this specific point, any game-vendor who NEEDS a >repeatable random-number sequence SHOULD implement their own >random number generator. It would be pretty trivial to do, >after all, and if I'm selling a game I don't think I would >ask a variety of operating systems to produce random numbers, >and then trust that all of those operating systems will give >me the exact same list... You mean brand new games like, say, Nethack? (I could be wrong, but I do seem to remember it relying on that for saved games - and I think it saves and restores the seed.) -- Randell Jesup, Worldgate Communications, ex-Scala, ex-Amiga OS team ('88-94) rjesup@wgate.com To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-arch" in the body of the message
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