Skip site navigation (1)Skip section navigation (2)
Date:      27 Feb 2001 15:06:44 -0500
From:      Randell Jesup <rjesup@wgate.com>
To:        Garance A Drosihn <drosih@rpi.edu>
Cc:        arch@FreeBSD.ORG
Subject:   Re: rand.c patch for review (was: Re: cvs commit: ports/astro/xglobe/files patch-random)
Message-ID:  <ybusnkz99gr.fsf@jesup.eng.tvol.net.jesup.eng.tvol.net>
In-Reply-To: Garance A Drosihn's message of "Tue, 27 Feb 2001 13:39:38 -0500"
References:  <200102270317.UAA09690@usr05.primenet.com> <p05010406b6c1a39c7f8d@[128.113.24.47]>

next in thread | previous in thread | raw e-mail | index | archive | help
Garance A Drosihn <drosih@rpi.edu> writes:
>Still, for this specific point, any game-vendor who NEEDS a
>repeatable random-number sequence SHOULD implement their own
>random number generator.  It would be pretty trivial to do,
>after all, and if I'm selling a game I don't think I would
>ask a variety of operating systems to produce random numbers,
>and then trust that all of those operating systems will give
>me the exact same list...

        You mean brand new games like, say, Nethack?  (I could be wrong,
but I do seem to remember it relying on that for saved games - and I think
it saves and restores the seed.)

-- 
Randell Jesup, Worldgate Communications, ex-Scala, ex-Amiga OS team ('88-94)
rjesup@wgate.com


To Unsubscribe: send mail to majordomo@FreeBSD.org
with "unsubscribe freebsd-arch" in the body of the message




Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?ybusnkz99gr.fsf>