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Date:      Wed, 1 Feb 2017 14:20:09 +0000 (UTC)
From:      Dmitry Marakasov <amdmi3@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r433036 - in head/games/ri-li: . files
Message-ID:  <201702011420.v11EK9me011250@repo.freebsd.org>

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Author: amdmi3
Date: Wed Feb  1 14:20:09 2017
New Revision: 433036
URL: https://svnweb.freebsd.org/changeset/ports/433036

Log:
  - Add LICENSE
  - Fix build with clang 4.0 by fixing ordered pointer comparisons

Added:
  head/games/ri-li/files/
  head/games/ri-li/files/patch-src_sprite.cc   (contents, props changed)
Modified:
  head/games/ri-li/Makefile

Modified: head/games/ri-li/Makefile
==============================================================================
--- head/games/ri-li/Makefile	Wed Feb  1 13:59:10 2017	(r433035)
+++ head/games/ri-li/Makefile	Wed Feb  1 14:20:09 2017	(r433036)
@@ -10,6 +10,10 @@ MASTER_SITES=	SF/${PORTNAME:tl}/${PORTNA
 MAINTAINER=	amdmi3@FreeBSD.org
 COMMENT=	Drive a toy wood train in many levels - snake-like arcade game
 
+LICENSE=	GPLv2 GPLv3
+LICENSE_COMB=	dual
+LICENSE_FILE_GPLv3=	${WRKSRC}/COPYING
+
 USES=		tar:bzip2 gmake
 GNU_CONFIGURE=	yes
 USE_SDL=	sdl mixer

Added: head/games/ri-li/files/patch-src_sprite.cc
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/ri-li/files/patch-src_sprite.cc	Wed Feb  1 14:20:09 2017	(r433036)
@@ -0,0 +1,20 @@
+--- src/sprite.cc.orig	2007-11-02 11:48:20 UTC
++++ src/sprite.cc
+@@ -351,7 +351,7 @@ bool Sprite::Load(unsigned char *Buf,lon
+     // Fabrique la surface
+     Image[i]=SDL_CreateRGBSurface((Dim[i].bpp-3)*SDL_SRCALPHA,Dim[i].L,Dim[i].H,Dim[i].bpp*8,
+ 				  0xff,0xff00,0xff0000,0xff000000*(Dim[i].bpp-3));
+-    if(Image[i]<=NULL) {
++    if(Image[i]==NULL) {
+       cerr <<"Impossible de créer une Surface SDL!"<<endl;
+       return false;
+     }
+@@ -485,7 +485,7 @@ bool Sprite::Nouveau(int Lx,int Ly)
+   // Fabrique la surface
+   Image[0]=SDL_CreateRGBSurface((Dim[0].bpp-3)*SDL_SRCALPHA,Dim[0].L,Dim[0].H,Dim[0].bpp*8,
+ 				0xff,0xff00,0xff0000,0xff000000*(Dim[0].bpp-3));
+-  if(Image[0]<=NULL) {
++  if(Image[0]==NULL) {
+     cerr <<"Impossible de créer une Surface SDL!"<<endl;
+     return false;
+   }



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