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Date:      Sun, 26 Dec 2004 22:08:06 +0000 (UTC)
From:      Edwin Groothuis <edwin@FreeBSD.org>
To:        ports-committers@FreeBSD.org, cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org
Subject:   cvs commit: ports/games/bomberclone Makefile distinfo
Message-ID:  <200412262208.iBQM86gE059295@repoman.freebsd.org>

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edwin       2004-12-26 22:08:06 UTC

  FreeBSD ports repository

  Modified files:
    games/bomberclone    Makefile distinfo 
  Log:
  Update to version 0.11.5
  
  I was working and fixing some of the bug some people reported to me. This
  includes some problem which made it almost impossible to run the game in
  Local Networks.. a incident in the code made it that direct connections
  wasn't working and people behind a firewall could play without any
  problems..
  
  Changes:
   - Fixed: Multiplayer more as three players could not play.
     There was a bug in the automatic firewall detection.
   - Added: Show a simple information of what keys are used in
     the multiplayer screen.
   - Chagned: In Singleplayer you can select now 0 AI Players.
   - Fixed: Teamdata (as Names and Colors) will be send over the network.
   - Fixed: udp_send: bad file error fixed, in single mode we was
     still sending the quit information to all clients.
   - Fixed: Alot other strange network bugs. I.e. the rejoin part
     and that the server can leave part was not right.
  
  Revision  Changes    Path
  1.17      +1 -2      ports/games/bomberclone/Makefile
  1.14      +2 -2      ports/games/bomberclone/distinfo



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