Date: Sat, 13 Jan 2018 17:04:30 +0000 From: Alexey Dokuchaev <danfe@FreeBSD.org> To: Jason Evans <jasone@FreeBSD.org> Cc: src-committers@freebsd.org, svn-src-all@freebsd.org, svn-src-head@freebsd.org Subject: Re: svn commit: r319971 - in head: contrib/jemalloc contrib/jemalloc/doc contrib/jemalloc/include/jemalloc contrib/jemalloc/include/jemalloc/internal contrib/jemalloc/src include lib/libc/stdlib/jemalloc Message-ID: <20180113170430.GA52597@FreeBSD.org> In-Reply-To: <201706150715.v5F7F6aT031218@repo.freebsd.org> References: <201706150715.v5F7F6aT031218@repo.freebsd.org>
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On Thu, Jun 15, 2017 at 07:15:06AM +0000, Jason Evans wrote: > New Revision: 319971 > URL: https://svnweb.freebsd.org/changeset/base/319971 > > Log: > Update jemalloc to 5.0.0. I've finally bisected the problem of `games/quake2lnx' failing to start (hanging) in GLX mode down to this commit. Reverting it and making "all install" under `/usr/src/lib/libc' restores correct operation. If I run it as ``env LD_PRELOAD=/lib/libthr.so.3 quake2 ...'' it starts normally. Do you have any ideas what might have broken it? Is this a problem with how the Quake2 binary is linked, or with jemalloc? To reproduce: $ cd /usr/ports/games/quake2lnx && make all install $ quake2 +set vid_ref glx (I'd appreciate if you could build/install `games/quake2lnx', it is straightforward and fast, and does not require any commercial data files. Thanks.) ./danfe
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