Skip site navigation (1)Skip section navigation (2)
Date:      Sat, 13 Jan 2018 17:04:30 +0000
From:      Alexey Dokuchaev <danfe@FreeBSD.org>
To:        Jason Evans <jasone@FreeBSD.org>
Cc:        src-committers@freebsd.org, svn-src-all@freebsd.org, svn-src-head@freebsd.org
Subject:   Re: svn commit: r319971 - in head: contrib/jemalloc contrib/jemalloc/doc contrib/jemalloc/include/jemalloc contrib/jemalloc/include/jemalloc/internal contrib/jemalloc/src include lib/libc/stdlib/jemalloc
Message-ID:  <20180113170430.GA52597@FreeBSD.org>
In-Reply-To: <201706150715.v5F7F6aT031218@repo.freebsd.org>
References:  <201706150715.v5F7F6aT031218@repo.freebsd.org>

next in thread | previous in thread | raw e-mail | index | archive | help
On Thu, Jun 15, 2017 at 07:15:06AM +0000, Jason Evans wrote:
> New Revision: 319971
> URL: https://svnweb.freebsd.org/changeset/base/319971
> 
> Log:
>   Update jemalloc to 5.0.0.

I've finally bisected the problem of `games/quake2lnx' failing to start
(hanging) in GLX mode down to this commit.  Reverting it and making "all
install" under `/usr/src/lib/libc' restores correct operation.

If I run it as ``env LD_PRELOAD=/lib/libthr.so.3 quake2 ...'' it starts
normally.  Do you have any ideas what might have broken it?  Is this a
problem with how the Quake2 binary is linked, or with jemalloc?

To reproduce:

  $ cd /usr/ports/games/quake2lnx && make all install
  $ quake2 +set vid_ref glx

(I'd appreciate if you could build/install `games/quake2lnx', it is
straightforward and fast, and does not require any commercial data
files.  Thanks.)

./danfe



Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?20180113170430.GA52597>