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Date:      Mon, 16 Aug 2010 11:03:42 +0200
From:      =?utf-8?Q?Dag-Erling_Sm=C3=B8rgrav?= <des@des.no>
To:        Doug Barton <dougb@FreeBSD.org>
Cc:        freebsd-current@freebsd.org, Ivan Voras <ivoras@freebsd.org>
Subject:   Re: Interpreted language(s) in the base
Message-ID:  <86ocd3apzl.fsf@ds4.des.no>
In-Reply-To: <alpine.BSF.2.00.1008152240370.66595@qbhto.arg> (Doug Barton's message of "Sun, 15 Aug 2010 23:15:55 -0700 (PDT)")
References:  <4C6505A4.9060203@FreeBSD.org> <4C650B75.3020800@FreeBSD.org> <4C651192.9020403@FreeBSD.org> <i477eo$i4d$1@dough.gmane.org> <4C673898.2080609@FreeBSD.org> <AANLkTim_prShRiHkLnFbhek9%2Beaa-KaJ5oZtNo%2BLd0K1@mail.gmail.com> <alpine.BSF.2.00.1008152240370.66595@qbhto.arg>

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Doug Barton <dougb@FreeBSD.org> writes:
> lua	too "flavor of the day," not enough track record of stability,
> 	not enough installed base/proven utility

You're wrong.  Lua has been around for ages and is especially widely
used as a game scripting engine.  It is not intended as a standalone
language, but as an embeddable scripting engine.  We could easily create
our own scripting language based on lua with FreeBSD-specific functions,
and there would be no fear of interfering with third-party software,
because it wouldn't be called lua.

DES
--=20
Dag-Erling Sm=C3=B8rgrav - des@des.no



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