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Date:      Sat, 07 Sep 2019 16:39:29 +0000
From:      bugzilla-noreply@freebsd.org
To:        emulation@FreeBSD.org
Subject:   [Bug 240043] audio/linux-c7-alsa: how to make it work?
Message-ID:  <bug-240043-4077-xGpHyzvMJ0@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>
References:  <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D240043

--- Comment #36 from Hannes Hauswedell <h2+fbsdports@fsfe.org> ---
(In reply to Tijl Coosemans from comment #11)

Updating the ports with removed configs works, but I still need the symlink
/usr/local/etc/asound.conf -> /compat/linux/etc/asound.conf

Note that linux-c7-pulseaudio-libs-10.0_2 may not be installed at all on the
system or OpenAL will pick up pulseaudio which is broken. Maybe we should
remove the pulseaudio ports altogether if they don't work anyway and just
mess-up the auto-detection of backends?

I would also recommend forcing OpenAL to always use its OSS backend and not
even go through alsa (why add more layers of complexity? OSS interface alwa=
ys
works on FreeBSD or not?). This can easily be done via a one-liner in
/compat/linux/etc/openal/alsoft.conf.

(In reply to Alex S from comment #26)

In regard to the preload for PillarsOfEternity, it doesn't fix the sound. It
also makes the game hang on exit. I get nothing in regard to FMOD in the log
anymore though. Only thing related to audio seems to be "AudioManager: Using
ALSA: default".

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