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Date:      Sat, 07 Sep 2019 16:56:29 +0000
From:      bugzilla-noreply@freebsd.org
To:        emulation@FreeBSD.org
Subject:   [Bug 240043] audio/linux-c7-alsa: how to make it work?
Message-ID:  <bug-240043-4077-Vz6aeukcjy@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>
References:  <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D240043

--- Comment #37 from Alex S <iwtcex@gmail.com> ---
(In reply to Hannes Hauswedell from comment #36)

> Only thing related to audio seems to be "AudioManager: Using ALSA: defaul=
t".
I thought we already established that alsa is a bit broken right now. If you
force the game to use OSS, it should have sound:

% mkdir noalsa
% ln -s /dev/null noalsa/libasound.so.2
% LD_LIBRARY_PATH=3Dnoalsa

(Obviously should be combined with FMOD workaround.)

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