Date: Mon, 21 Aug 2006 08:06:44 +0200 From: Alexander Leidinger <Alexander@Leidinger.net> To: Ion-Mihai Tetcu <itetcu@people.tecnik93.com> Cc: freebsd-advocacy@freebsd.org, Matt Olander <Matt@iXsystems.com>, freebsd-questions@freebsd.org Subject: Re: [Fwd: porting the RealPlayer] Message-ID: <20060821080644.jpqrqeca30oc4ss8@netchild.homeip.net> In-Reply-To: <20060820214715.0897b9de@it.buh.tecnik93.com> References: <44E8A79B.6050702@iXsystems.com> <20060820214715.0897b9de@it.buh.tecnik93.com>
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Quoting Ion-Mihai Tetcu <itetcu@people.tecnik93.com> (from Sun, 20 Aug =20 2006 21:47:15 +0300): > On Sun, 20 Aug 2006 11:19:07 -0700 > Matt Olander <Matt@iXsystems.com> wrote: > >> Hi all, >> >> I met with a developer of the Real Player at Linux World. She says >> they would *love* to port a native version of the Real player to >> FreeBSD. Yay! She even showed me that they have an older FreeBSD dev >> environment set up and are ready to start to try compiling it for >> release after we get it up to date. > > Yay ! Good work :) Now we just need to convince Adobe too... >> We need a couple of FreeBSD experts to assist with >> questions/expertise/feedback to make sure this gets finished ;-) >> Please send me your name/email off list and I'll reply to her with a >> shortlist of who can help them. > > Since it's great to volunteer others ;-) maybe netchild@ (cc'ed) has > time for this ? I don't mind helping out, if time permits. But I'm curious, why did =20 you suggest me? >> -------- Original Message -------- > > [ ... ] > >> Also, we're currently only running nightly builds for the stable >> branch on FreeBSD. Do you think we should be running the current >> branch as well? That's where all the new functionality is going - >> like playlists and Windows Media (ahem.. if you have a license for >> it). Depending on how long porting work takes, FreeBSD may want to >> just skip the currently released player and go for all the new >> technology. > > From our point of view it would be no problem to have both in the Ports > Tree (The second as -devel). This assumes they are willing to offer beta versions for public =20 testing instead of only building it "for personal pleasure". On a somewhat related topic, which FreeBSD build platforms are =20 targeted? 4.x, 5.x, 6.x, -current, i386, amd64, sparc64, ...? Regarding the architecture this is more out of curiosity on my side, =20 but for the FreeBSD versions I'm asking because we have a SoC student =20 working on implementing parts of the new Open Sound System (OSS) API =20 which may provide some benefits to realplayer. This code will first =20 arrive in -current (the SoC is coming to an end, so I will commit this =20 maybe next month... depending upon reviews and tests), but I could try =20 to come up with a patch for 6.x as well. A list of new IOCTLs is at =20 http://wiki.freebsd.org/RyanBeasley/ioctlref. With a patch for 6.x =20 they could check at runtime if the IOCTLs are supported and use the =20 new features if desired (=3D developing software for the features of =20 tomorrow... ;-) ). I also want to MFC some stuff in the sound system =20 (bug fixes and new drivers), so depending on their needs I should do =20 that "soon" or at least provide patches to them. Bye, Alexander. --=20 Mulder: Modell psyched the guy out. He put the whammy on him. Scully: Please explain to me the scientific nature of the =09'whammy'. =09"The X-Files: Pusher" http://www.Leidinger.net Alexander @ Leidinger.net: PGP ID =3D B0063FE7 http://www.FreeBSD.org netchild @ FreeBSD.org : PGP ID =3D 72077137
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