Date: Sat, 07 Sep 2019 17:18:54 +0000 From: bugzilla-noreply@freebsd.org To: emulation@FreeBSD.org Subject: [Bug 240043] audio/linux-c7-alsa: how to make it work? Message-ID: <bug-240043-4077-hQP4kFVixg@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/> References: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D240043 --- Comment #38 from Hannes Hauswedell <h2+fbsdports@fsfe.org> --- (In reply to Alex S from comment #37) Wow, indeed, that fixes sound for me on PillarsOfEternity and HollowKnight!= And there is no hang. I have removed all of the alsa ports now. Curiously that = is not enough to not have the game pick up Alsa. I still need to preload the e= mpty shared object.=20 Also OpenAL also needs to be forced to OSS (for linux-unigine-*), it doesn't automatically take OSS although Alsa is no longer available. I didn't know that Unity3d/FMOD had fallback to OSS, but if that's the case= I think we should just try to make everything use OSS and not care too much a= bout Alsa or Pulse or a combination thereof. Seems unnecessary complexity (never understood the many abstraction layers on Linux). Thanks for working on this! --=20 You are receiving this mail because: You are on the CC list for the bug. You are the assignee for the bug.=
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