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Date:      Sat, 07 Sep 2019 17:18:54 +0000
From:      bugzilla-noreply@freebsd.org
To:        emulation@FreeBSD.org
Subject:   [Bug 240043] audio/linux-c7-alsa: how to make it work?
Message-ID:  <bug-240043-4077-hQP4kFVixg@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>
References:  <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D240043

--- Comment #38 from Hannes Hauswedell <h2+fbsdports@fsfe.org> ---
(In reply to Alex S from comment #37)

Wow, indeed, that fixes sound for me on PillarsOfEternity and HollowKnight!=
 And
there is no hang. I have removed all of the alsa ports now. Curiously that =
is
not enough to not have the game pick up Alsa. I still need to preload the e=
mpty
shared object.=20

Also OpenAL also needs to be forced to OSS (for linux-unigine-*), it doesn't
automatically take OSS although Alsa is no longer available.

I didn't know that Unity3d/FMOD had fallback to OSS, but if that's the case=
 I
think we should just try to make everything use OSS and not care too much a=
bout
Alsa or Pulse or a combination thereof. Seems unnecessary complexity (never
understood the many abstraction layers on Linux).

Thanks for working on this!

--=20
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