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Date:      Tue, 22 Oct 1996 08:23:54 +0900 (JST)
From:      Michael Hancock <michaelh@cet.co.jp>
To:        Garrett Wollman <wollman@lcs.mit.edu>
Cc:        John Polstra <jdp@polstra.com>, current@freebsd.org
Subject:   Re: <sys/queue.h> 
Message-ID:  <Pine.SV4.3.93.961022082114.28970D-100000@parkplace.cet.co.jp>
In-Reply-To: <9610211437.AA10256@halloran-eldar.lcs.mit.edu>

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For once we agree.  ;-)

I'll add that inventing tags even when they aren't readily used is a good
habit.

Regards,


Mike Hancock

On Mon, 21 Oct 1996, Garrett Wollman wrote:

> <<On Sun, 20 Oct 1996 19:37:04 -0700, John Polstra <jdp@polstra.com> said:
> 
> > True, but that's not the point.  The point is, at a certain level,
> > a type is a type is a type.  You shouldn't have to know whether
> > it's represented as a struct or as a union or as an array.  By
> > using a typedef you enforce not knowing the details of the
> > representation, making it easier to change that representation in
> > the future without having to change a bunch of code.  
> 
> Actually, no.  typedefs are the ultimate in un-opaqueness.  In the C
> programming language, I can utter `struct foo' without knowing how
> such a structure is defined.  I cannot utter `blurfl_t' without it
> having previously be defined somewhere.  Furthermore, it is not
> permissible to twice utter `typedef struct bar bar_t' in a C program.
> 
> The absolute worst-structured program I know (ISI RSVPD) was written
> in the `spaghetti typedef' style, and as a result all of its header
> files are so entangled with each other that every source file in the
> program must include all of them, even in the absence of any
> declarations relevant to that source file.  I was able to dramatically
> clean this up in the version I was working on by simply eliminating
> all the typedefs and referring to the structures by their proper tags
> (after inventing tags for them) as bwk and dmr intended.





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