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Date:      Thu, 03 Oct 1996 11:16:14 -0700
From:      Amancio Hasty <hasty@rah.star-gate.com>
To:        Sandro Sigala <sansig@freenet.hut.fi>
Cc:        "Jordan K. Hubbard" <jkh@time.cdrom.com>, freebsd-chat@freebsd.org
Subject:   Re: Game for Linux... please check if works under FreeBSD Linuxemu 
Message-ID:  <199610031816.LAA01511@rah.star-gate.com>
In-Reply-To: Your message of "Thu, 03 Oct 1996 14:52:25 BST." <Pine.LNX.3.94.961003144703.2653B-100000@linux.local.net> 

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If you tells what you need in terms of graphich calls we may be able
to find a suitable x library for you.

	Cheers,
	Amancio

>From The Desk Of Sandro Sigala :
> On Wed, 2 Oct 1996, Jordan K. Hubbard wrote:
> 
> > > It requires the svgalib library to work in 320x200x256 mode, so
> > > if quake works, also my game should... :-)
> > 
> > FreeBSD has never supported svgalib, so I'm afraid it's always been
> > "xquake" that worked. :-(
> 
> Yes, svgalib isn't clean as it would be, and it is not portable at all :-(
> so i'm planning a rewrite for X11.
> Writing raw Xlib calls is evil, Intrinsic are ugly (IMHO)...
> The Qt library seem simple and clean enought to me... (and quite
> supported) any suggestions ?
> 
> Thanks all.
> 





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