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Date:      Wed, 19 Nov 1997 01:41:14 +0000
From:      Gianmarco Giovannelli <gmarco@giovannelli.it>
To:        Amancio Hasty <hasty@rah.star-gate.com>
Cc:        hackers@FreeBSD.ORG
Subject:   Re: syscons and VC?
Message-ID:  <347243BA.36DA3B42@giovannelli.it>
References:  <199711182212.OAA00302@rah.star-gate.com>

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Amancio Hasty wrote:
> 
> Hi,
> 
> Background:
> 
> I am trying to get glquake going on FreeBSD. glquake uses Mesa/Glide
> for 3d hardware support and svgalib for mouse and keyboard input.
> No jokes please about svgalib for mouse and keyboard thats the
> way that glquake and qtest2 (Quake2) are currently implemented for
> linux.
> 
> Should anyone be interested on Mesa/Glide support you can
> download Mesa-2.5b6 from:
> 
> ftp://iris.ssec.wisc.edu/pub/Mesa/beta/
> 
> You can get the glide library from : http://www.3dfx.com
> And there is lots of info on glide at www.3dfx.com
> 
> My 3d board is a Diamond Monsted 3D which is a Voodoo chipset based board.
> My vga adapter is a Matrox millenium so for more info on
> Voodoo based boards or technology please visit wwww.3dfx.com
> 
> Does anyone have a good example on how to switch VCs for FreeBSD?
> 
> I have implemented the hooks on the linux emulation layer so it shouldn't
> be a problem to tranlate the linux ioctls to FreeBSD equivalent.
> 
> Worst case scenarion we can modify svgalib-1.2.11 to fit our OS.
> 
> glquake so far in demo mode seems to work okay so if get over this
> technical problem we will have glquake for FreeBSD 8)
> 
> All my work is for 3.0 -current.
> 



Please let me know if you succeded... glquake and glqwcl are the only
things that are saving win95 from a brutal format ...



-- 

Regards...

Gianmarco
"Unix expert since yesterday"

http://www2.masternet.it



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