Date: Thu, 6 Mar 2008 09:00:53 +0100 From: Edward Tomasz Napierala <trasz@FreeBSD.org> To: freebsd-ports@freebsd.org Subject: Re: FreeBSD-games/Larn is broken in FreeBSD7.0 Release Message-ID: <20080306080053.GA93915@pin.if.uz.zgora.pl>
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In article <op.t7ivojtk9aq2h7@mezz.mezzweb.com> you wrote: >>> When you run Larn, and chose to read/eat/drink anything the games exits >>> with a signal 11 ,segfaults and does a coredump. >>> >>> You have found a magic potion >>> Do you (d) drink it, (t) take it, or (i) ignore it? >>> Segmentation fault (core dumped) [SIGSEGV]drink >>> >>> I would like to use Larn on 7.0, what do I suggest I do to fix this ? >> >> This is caused by the same problem as freebsd-games/hack. >> Please refer to the thread beginning with >> http://lists.freebsd.org/pipermail/freebsd-ports/2008-January/046245.html >> >> For the temporary solution, >> edit freebsd-games/files/patch-larn_Makefile to add -fwritable-strings >> to CFLAGS and do not forget to use gcc34 or earlier instead of gcc in >> 7.0. >> >> Hope this helps. > > I believe that someone in DragonFly BSD did a lot of clean up in the > src/games/*. But I don't know if these cleans up will helping with this > issue. It might be worth for someone to dig in there and bring in FreeBSD > if someone care about these games. Diff between freebsd-games and DragonFly, after removing irrelevant stuff, is over a megabyte long. Maybe we should just use their code verbatim? (Untested diff at http://freebsd.org/~trasz/patch-zzz_fixes_from_dfly) -- If you cut off my head, what would I say? Me and my head, or me and my body?
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