Skip site navigation (1)Skip section navigation (2)
Date:      Sun, 2 Jun 2019 21:38:44 +0200 (CEST)
From:      Gerald Pfeifer <gerald@pfeifer.com>
To:        Steve Wills <swills@FreeBSD.org>, benny.goemans@gmail.com,  Tobias Kortkamp <tobik@FreeBSD.org>
Cc:        ports-committers@freebsd.org, svn-ports-all@freebsd.org,  svn-ports-head@freebsd.org
Subject:   Re: svn commit: r502742 - in head/games: . devilutionX devilutionX/files
Message-ID:  <alpine.LSU.2.21.1906022135030.3441@anthias.pfeifer.com>
In-Reply-To: <201905261834.x4QIYhE7073602@repo.freebsd.org>
References:  <201905261834.x4QIYhE7073602@repo.freebsd.org>

next in thread | previous in thread | raw e-mail | index | archive | help
On Sun, 26 May 2019, Steve Wills wrote:
> Author: swills
> Date: Sun May 26 18:34:42 2019
> New Revision: 502742
> URL: https://svnweb.freebsd.org/changeset/ports/502742
> 
> Log:
>   games/devilutionX: create port
>   
>   Open-Source implementation of the Diablo(TM) game engine for X. This port
>   requires a file from the original game to work.
>   
>   WWW: https://github.com/diasurgical/devilutionX

I was going to comment on this after noticing the following
combination...

> +USES=		cmake compiler:c++14-lang dos2unix sdl
> +USE_GCC=	yes

...but it appears Tobias bet me to it with

   r502770 | tobik | 2019-05-27 06:32:24 +0000 (Mo., 27 Mai 2019)

   games/devilutionX: Remove USES=compiler:c++14-lang

   It does not make any sense when also setting USE_GCC=yes.

Now the question is: does it really have to be GCC (and if so, why)?

We generally prefer not to depend on a specific compiler make (or
version), and this says the guy who maintains the lang/gcc* ports. ;-)

Gerald



Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?alpine.LSU.2.21.1906022135030.3441>