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Date:      Sat, 13 Sep 2014 06:28:58 +0000 (UTC)
From:      Dmitry Marakasov <amdmi3@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r368075 - head/games/joequake
Message-ID:  <201409130628.s8D6SwVF022458@svn.freebsd.org>

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Author: amdmi3
Date: Sat Sep 13 06:28:58 2014
New Revision: 368075
URL: http://svnweb.freebsd.org/changeset/ports/368075
QAT: https://qat.redports.org/buildarchive/r368075/

Log:
  - Only enable X86_ASM on amd64: breaks build on i386, and is probably useless on other archs

Modified:
  head/games/joequake/Makefile

Modified: head/games/joequake/Makefile
==============================================================================
--- head/games/joequake/Makefile	Sat Sep 13 00:39:47 2014	(r368074)
+++ head/games/joequake/Makefile	Sat Sep 13 06:28:58 2014	(r368075)
@@ -26,7 +26,8 @@ MAKEFILE=	Makefile.linux
 OPTIONS_MULTI=	UI
 OPTIONS_MULTI_UI=	OPENGL X11
 OPTIONS_DEFINE=	HUD HUD_SA OPTIMIZED_CFLAGS X86_ASM
-OPTIONS_DEFAULT=	OPENGL OPTIMIZED_CFLAGS X11 X86_ASM
+OPTIONS_DEFAULT=	OPENGL OPTIMIZED_CFLAGS X11
+OPTIONS_DEFAULT_amd64=	X86_ASM
 HUD_DESC=	High quality HUD images (for OpenGL)
 HUD_SA_DESC=	Same for Scourge of Armagon (hipnotic)
 X86_ASM_DESC= Enable x86 assembly code



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