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Date:      Sat, 22 Jul 2000 12:15:50 -0500
From:      Stephen Hocking <shocking@houston.rr.com>
To:        multimedia@freebsd.org
Subject:   PCM sound delays under current
Message-ID:  <200007221715.MAA71080@bloop.craftncomp.com>

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Being the adventurous soul that I am, I downloaded a couple of demos from 
lokigames (Soldier of Fortune and Descent3), and after getting the ESD and 
audiofile libs off my local Linux box, was able to run them. I noticed that 
the sound is delayed by a small amount, making it somewhat useless for 
detecting the BadGuys(tm). I gather this is because the 
setfragment/getfragment ioctls are a no-op? Does anyone have plans to sort 
this out?



	Stephen
-- 
  The views expressed above are not those of PGS Tensor.

    "We've heard that a million monkeys at a million keyboards could produce
     the Complete Works of Shakespeare; now, thanks to the Internet, we know
     this is not true."            Robert Wilensky, University of California




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