Date: Sat, 22 Jul 2000 12:15:50 -0500 From: Stephen Hocking <shocking@houston.rr.com> To: multimedia@freebsd.org Subject: PCM sound delays under current Message-ID: <200007221715.MAA71080@bloop.craftncomp.com>
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Being the adventurous soul that I am, I downloaded a couple of demos from lokigames (Soldier of Fortune and Descent3), and after getting the ESD and audiofile libs off my local Linux box, was able to run them. I noticed that the sound is delayed by a small amount, making it somewhat useless for detecting the BadGuys(tm). I gather this is because the setfragment/getfragment ioctls are a no-op? Does anyone have plans to sort this out? Stephen -- The views expressed above are not those of PGS Tensor. "We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true." Robert Wilensky, University of California To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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