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Date:      Thu, 31 Dec 1998 10:52:10 -0500 (EST)
From:      Jamie Bowden <jamie@itribe.net>
To:        Jim Lowe <james@miller.cs.uwm.edu>
Cc:        freebsd-multimedia@FreeBSD.ORG, thedeck@dino.omen.com.au, freebsd-hardware@FreeBSD.ORG
Subject:   Re:  Turtle Beach Soundcard
Message-ID:  <Pine.SGI.3.96.981231105017.4695A-100000@animaniacs.itribe.net>
In-Reply-To: <199812301836.MAA16261@miller.cs.uwm.edu>

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On Wed, 30 Dec 1998, Jim Lowe wrote:

> > Date: Thu, 31 Dec 1998 01:34:37 +0800 (WST)
> > From: The Deck <thedeck@dino.omen.com.au>
> > To: freebsd-multimedia@FreeBSD.ORG
> > cc: freebsd-hardware@FreeBSD.ORG
> > Subject: Turtle Beach Soundcard
> > 
> > Dear All,
> > 
> > I'm currently helping a friend of mine embed a FreeBSD box in his car.
> 
> The problem becomes much easier if you toss the PC in the vertical
> direction and drive the auto on a flat level surface at a constant
> speed.  A few equations you might find useful are:
> 
> 	s = 1/2at**2 + v0t + s0	(for the PC)
> 	v = at + v0		(for the car, if not at constant speed)
> 	f = ma			(for the impact)

Bzzt.  m1v1+m2v2=m1v2+m2v1.  That's assuming inelastic collision (and that
I am rembering my physics correctly, it's been a few years, but that's
close)

Jamie Bowden

-- 
Systems Administrator, iTRiBE.net

If we've got to fight over grep, sign me up.  But boggle can go.
	-Ted Faber (on Hasbro's request for removal of /usr/games/boggle)


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