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Date:      Sun, 09 Oct 2005 00:36:26 -0400
From:      Adam Weinberger <adamw@FreeBSD.org>
To:        Marcus Alves Grando <mnag@FreeBSD.org>
Cc:        cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org, ports-committers@FreeBSD.org
Subject:   Re: cvs commit: ports/games Makefile ports/games/py-slune Makefile distinfo pkg-descr pkg-plist ports/games/py-slune/files patch-setup.cfg
Message-ID:  <43489E4A.6050607@FreeBSD.org>
In-Reply-To: <200510090046.j990kdjS016493@repoman.freebsd.org>
References:  <200510090046.j990kdjS016493@repoman.freebsd.org>

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Marcus Alves Grando wrote:
> mnag        2005-10-09 00:46:39 UTC
> 
>   FreeBSD ports repository
> 
>   Modified files:
>     games                Makefile 
>   Added files:
>     games/py-slune       Makefile distinfo pkg-descr pkg-plist 
>     games/py-slune/files patch-setup.cfg 
>   Log:
>   Slune is a fun action 3D game where races, pursuits, car crashing,
>   and corrosive humour are all waiting for you! Slune is Free Software,
>   under the GNU GPL license, and is a Nekeme Prod. game
>   
>   PR:             87013
>   Submitted by:   Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>

Why is it that when some people add new ports, they copy in the entire 
pkg-descr contents but leave out the WWW: line? It means that those of 
us who want to learn more about the port after seeing the commit mail 
have to checkout the sources to find the website.

# Adam


-- 
Adam Weinberger
adamw@magnesium.net || adamw@FreeBSD.org
adamw@vectors.cx    ||   adamw@gnome.org
http://www.vectors.cx



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