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Date:      Fri, 05 Nov 1999 13:46:44 -0800
From:      Amancio Hasty <hasty@rah.star-gate.com>
To:        current@FreeBSD.ORG
Subject:   more on vga vsync
Message-ID:  <199911052146.NAA58130@rah.star-gate.com>

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> On Thu, 04 Nov 1999 14:35:58 -0800, Amancio Hasty wrote: > >This show
> up on the FreeBSD mailing list when I ask about modifying vga.c >to
> deliver a signal. > >> Let me ask a different question: How does
> Microsoft's DirectX handle >> delivery of vertical retrace interrupt?

> The vertical retrace interrupt is not exposed to applications in the
> DirectX  model -- it's all internal to the DirectX provider.  The
> DirectX blit and flip- surface (for double buffering) calls both have
> an option to request that the  operation be delayed until the end of
> this frame.  This is implemented in one  three ways:

>  - if the chip has a hardware blit option to delay until VSYNC, this
>    is pretty easy, and you don't need the interrupt;
>  - if the chip has a VSYNC interrupt, the driver has to hook the
> interrupt
>    and process the operation at interrupt time;
>  - otherwise, the chip is permitted to do a delayed callback; the
> operation
>    does not have to OCCUR within VBLANK, it just has to delay until
> after
>    the current frame ends.

> However, all of this is strictly for DirectX.  GDI and the GDI driver
> interface  know nothing about vertical retrace, since the interface
> has to work for  printers and plotters as well as displays.  Move
> window operations use GDI, and  thus are not synchronized with
> vertical retrace in any way.

In our case the X server is somewhat the DirectX provider.



-- 

 Amancio Hasty
 hasty@rah.star-gate.com




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