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Date:      Sun, 2 Sep 2012 15:12:01 -0700
From:      Garrett Cooper <yanegomi@gmail.com>
To:        Glen Barber <gjb@freebsd.org>
Cc:        hackers@freebsd.org
Subject:   Re: [PATCH] head/Makefile.inc1: Fix 'make distributeworld' when defining WITHOUT_GAMES
Message-ID:  <CAGH67wSEhTqDft7C9VZy4h82xrkjjq7w9Y%2B-apynUMK4Pwycsg@mail.gmail.com>
In-Reply-To: <CAGH67wQpgdqnXSeRUnUACQHNWJi-Z9ZEsB6ZQZ7Bf_W2nXyUKg@mail.gmail.com>
References:  <20120902214616.GB1507@glenbarber.us> <CAGH67wQpgdqnXSeRUnUACQHNWJi-Z9ZEsB6ZQZ7Bf_W2nXyUKg@mail.gmail.com>

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On Sun, Sep 2, 2012 at 3:05 PM, Garrett Cooper <yanegomi@gmail.com> wrote:
> On Sun, Sep 2, 2012 at 2:46 PM, Glen Barber <gjb@freebsd.org> wrote:
>> Hi,
>>
>> Attached patch fixes 'make distributeworld' and our 'make release'
>> scripts when WITHOUT_GAMES is set.
>>
>> Can someone please comment/test/commit?
>
>     It should be `.if ${MK_GAMES} != "no"`. Other than that, LGTM!

    I would also dare to go one step further and remove
`${WORLDTMP}/legacy/usr/games` from BPATH and XPATH when ${MK_GAMES}
== "no" to reduce the number of path lookups done (this should help
speed up the build a bit).
Thanks!
-Garrett



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