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Date:      Sat, 4 Jul 1998 14:36:08 +0400 (MSD)
From:      Andrey Zakhvatov <andy@icc.surw.chel.su>
To:        FreeBSD-gnats-submit@FreeBSD.ORG
Subject:   ports/7158: New port: spellcast-1.1
Message-ID:  <199807041036.OAA20645@icc.surw.chel.su>

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>Number:         7158
>Category:       ports
>Synopsis:       New port: spellcast-1.1
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports
>State:          open
>Quarter:
>Keywords:
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Sat Jul  4 03:40:03 PDT 1998
>Last-Modified:
>Originator:     Andrey Zakhvatov
>Organization:
South Ural Railway ICC
>Release:        FreeBSD 2.2.2-RELEASE i386
>Environment:

>Description:

   This is a port of multiplayer fight with spells turn based 
game for X Window System.
This is a game concerning the imaginary conflict between two or more
powerful wizards in a duel of sorcery. The opponents perform magical
gestures with their hands to create their supernatural weapons --
spells. Some are so potent as to be able to blind a man, call forth
terrifying creatures, or even kill the unfortunate victim instantly.
Consequently each wizard must rely on his own cunning to be able to
time enough defensive spells to avoid the brunt of his adversary's
attack, yet force in sufficient offensive spells of his own to crack
the magical armour of his opponent, and kill the wizard outright. The
inventor wishes to state that he has never been involved in a magical
duel but would be interested to discover how realistic the game is for
those who have...


# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	spellcast-1.1
#	spellcast-1.1/Makefile
#	spellcast-1.1/files
#	spellcast-1.1/files/md5
#	spellcast-1.1/patches
#	spellcast-1.1/patches/patch-aa
#	spellcast-1.1/pkg
#	spellcast-1.1/pkg/COMMENT
#	spellcast-1.1/pkg/PLIST
#	spellcast-1.1/pkg/DESCR
#
echo c - spellcast-1.1
mkdir -p spellcast-1.1 > /dev/null 2>&1
echo x - spellcast-1.1/Makefile
sed 's/^X//' >spellcast-1.1/Makefile << 'END-of-spellcast-1.1/Makefile'
X# New ports collection makefile for:	spellcast
X# Version required:			1.1
X# Date created:				28 June 1998
X# Whom:					Andrey Zakhvatov
X#
X# $Id$
X#
X
XDISTNAME=		spellcast-1.1
XCATEGORIES=		games x11
XMASTER_SITES=		http://www.redestb.es/personal/ragnar/ \
X			${MASTER_SITE_SUNSITE}
XMASTER_SITE_SUBDIR=	games/multiplayer
X
XMAINTAINER=		andy@icc.surw.chel.su
X
XUSE_X11=		yes
XMAN6=			spellcast.6
X
Xdo-install:
X	@ ${INSTALL_PROGRAM} ${WRKSRC}/spellcast ${PREFIX}/bin
X	@ ${INSTALL_MAN} ${WRKSRC}/spellcast.6 ${PREFIX}/man/man6
X.if !defined(NOPORTDOCS)
X	@ ${MKDIR} ${PREFIX}/share/doc/spellcast
X.for file in License README.1 README.2 spelllist.ps
X	@ ${INSTALL_DATA} ${WRKSRC}/${file} ${PREFIX}/share/doc/spellcast
X.endfor
X.endif
X
X.include <bsd.port.mk>
END-of-spellcast-1.1/Makefile
echo c - spellcast-1.1/files
mkdir -p spellcast-1.1/files > /dev/null 2>&1
echo x - spellcast-1.1/files/md5
sed 's/^X//' >spellcast-1.1/files/md5 << 'END-of-spellcast-1.1/files/md5'
XMD5 (spellcast-1.1.tar.gz) = 79f9e6557da426e8eddd3bc9d09f601b
END-of-spellcast-1.1/files/md5
echo c - spellcast-1.1/patches
mkdir -p spellcast-1.1/patches > /dev/null 2>&1
echo x - spellcast-1.1/patches/patch-aa
sed 's/^X//' >spellcast-1.1/patches/patch-aa << 'END-of-spellcast-1.1/patches/patch-aa'
X--- Makefile	Sat Sep 13 05:44:20 1997
X+++ /home/andy/tmp/wrk/Makefile	Mon Jun 29 12:08:54 1998
X@@ -24,11 +24,11 @@
X # all the time, try uncommenting the next line.
X #OTHERLIBS = -lbsdmalloc
X 
X-CFLAGS = -g0 -O2 -Wall -Wno-implicit -I/usr/local/include -I./bitmaps -DBODYFONT=$(FONT1) \
X+CFLAGS+= -I${X11BASE}/include -I./bitmaps -DBODYFONT=$(FONT1) \
X 	-DBODYFONT_ALT=$(FONT2) -DBODYFONT_ALT2=$(FONT3) -DTRANSCRIPTDIR=$(LOGDIR)
X LFLAGS = -g0 -Wall -Wno-implicit
X 
X-XLIB = -L/usr/local/lib -L/usr/X11/lib -lX11
X+XLIB = -L${X11BASE}/lib -lX11
X 
X OBJS = engine.o espells.o execute.o execute2.o emonster.o etran.o
X XOBJS = main.o xtext.o xquery.o xloop.o xgest.o xbutton.o xtalk.o
END-of-spellcast-1.1/patches/patch-aa
echo c - spellcast-1.1/pkg
mkdir -p spellcast-1.1/pkg > /dev/null 2>&1
echo x - spellcast-1.1/pkg/COMMENT
sed 's/^X//' >spellcast-1.1/pkg/COMMENT << 'END-of-spellcast-1.1/pkg/COMMENT'
XMultiplayer fight with spells turn based game for X Window System.
END-of-spellcast-1.1/pkg/COMMENT
echo x - spellcast-1.1/pkg/PLIST
sed 's/^X//' >spellcast-1.1/pkg/PLIST << 'END-of-spellcast-1.1/pkg/PLIST'
Xbin/spellcast
Xman/man6/spellcast.6.gz
Xshare/doc/spellcast/License
Xshare/doc/spellcast/README.1
Xshare/doc/spellcast/README.2
Xshare/doc/spellcast/spelllist.ps
X@dirrm share/doc/spellcast
END-of-spellcast-1.1/pkg/PLIST
echo x - spellcast-1.1/pkg/DESCR
sed 's/^X//' >spellcast-1.1/pkg/DESCR << 'END-of-spellcast-1.1/pkg/DESCR'
XThis is a game concerning the imaginary conflict between two or more
Xpowerful wizards in a duel of sorcery. The opponents perform magical
Xgestures with their hands to create their supernatural weapons --
Xspells. Some are so potent as to be able to blind a man, call forth
Xterrifying creatures, or even kill the unfortunate victim instantly.
XConsequently each wizard must rely on his own cunning to be able to
Xtime enough defensive spells to avoid the brunt of his adversary's
Xattack, yet force in sufficient offensive spells of his own to crack
Xthe magical armour of his opponent, and kill the wizard outright. The
Xinventor wishes to state that he has never been involved in a magical
Xduel but would be interested to discover how realistic the game is for
Xthose who have...
END-of-spellcast-1.1/pkg/DESCR
exit


>How-To-Repeat:

>Fix:

   Please, check and commit this port.

>Audit-Trail:
>Unformatted:

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