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Date:      Thu, 6 Apr 2017 17:18:30 +0700
From:      Victor Sudakov <vas@mpeks.tomsk.su>
To:        Alexey Dokuchaev <danfe@FreeBSD.org>
Cc:        freebsd-questions@freebsd.org
Subject:   Re: doom, quake, hexen...
Message-ID:  <20170406101830.GA48819@admin.sibptus.transneft.ru>
In-Reply-To: <20170406074123.GA20165@FreeBSD.org>
References:  <20120820142432.GA14816@admin.sibptus.tomsk.ru> <20120820180628.b3e3f552.freebsd@edvax.de> <20120820170517.GA17147@admin.sibptus.tomsk.ru> <20120820191617.66efd947.freebsd@edvax.de> <20120820174640.GD17147@admin.sibptus.tomsk.ru> <20120820200915.9ab5eede.freebsd@edvax.de> <20120820182836.GA18699@admin.sibptus.tomsk.ru> <20170406074123.GA20165@FreeBSD.org>

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Alexey Dokuchaev wrote:
> On Tue, Aug 21, 2012 at 01:28:36AM +0700, Victor Sudakov wrote:
> > [...] There is games/quake2lnx, but it does not work as I wrote in the
> > first mail:
> > 
> > games/quake2lnx even pretends to do something: it opens a tiny X11
> > window with some flickering rubbish and plays some farting sounds to
> > the audio system.
> 
> I believe I've fixed `games/quake2lnx' in r437802 last night; both X11
> and GLX renderers should work correctly on both i386 and amd64 now.

Hello Alexey,

It does not even compile with the default set of options:
ftp://ftp.sibptus.ru/pub/vas/quake2lnx-0.16.2_14.log

-- 
Victor Sudakov,  VAS4-RIPE, VAS47-RIPN
AS43859



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