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Date:      Sat, 03 Jan 1998 20:55:48 -0800
From:      Amancio Hasty <hasty@rah.star-gate.com>
To:        Brian Tao <taob@nbc.netcom.ca>
Cc:        multimedia@FreeBSD.ORG
Subject:   Re: Gack, again! 3DFX cards. 
Message-ID:  <199801040455.UAA10143@rah.star-gate.com>
In-Reply-To: Your message of "Sat, 03 Jan 1998 23:29:43 EST." <Pine.GSO.3.95.980103232416.26754B-100000@tor-adm1> 

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Don't run glquake from X and try to be more specific with the problem
that you are having.

	Cheers,
	Amancio

> On Sat, 3 Jan 1998, Amancio Hasty wrote:
> > 
> > glquake test  was up and running on my box about a week after its
> > release on nov 18 8)
> 
>     I couldn't get glquake to work... it prints out some of the usual
> startup messages, but then crashes with an error (I'll get it when I'm
> at the office next, where I have it installed).  The annoying thing is
> that the console keyboard map is completely randomized afterwards.  I
> can't switch consoles or ctrl-alt-del reboot.  It's either the reset
> switch, or ssh in from another machine on the LAN to reboot.  This was
> on 3.0-971215.  I'm going to try a more up-to-date -current.
> 
> > Here is my old README.GLQUAKE and yes sound does work on FreeBSD .
> [...]
> > Download MesaLib-2.5.tar.gz from:
> > 
> > http://www.ssec.wisc.edu/~brianp/Mesa.html
> > 
> > ftp://idgames/idstuff/unsup/unix/glquake-0.97-i386-unknown-linux2.0.tar.gz
> 
>     I assume this should be ftp://ftp.cdrom.com/idgames/idstuff/... ?
> 
> > 4. 
> >    mkidr /usr/quake-devel
> 
>     Probably better to use /usr/local/quake-devel ...
> 
> > 9.  
> >    cp ./libs /usr/compat/linux/usr/lib/
> 
>     cp -r ?
> 
> > 10. Build svgalib for linux but with a few mods for freebsd.
> > 
> >     cd /usr/quake-devel
> >     tar -xzf svgalib-foo.tar.gz
> >     cd svgalib-1.2.11
> >     make
> >     rm /compat/linux/usr/lib/libvga*
> > 
> >     cp src/libvga.so.1.2.11 /compat/linux/usr/lib/
> >     ln -s /compat/linux/usr/lib/libvga.so.1.2.11 /compat/linux/usr/lib/libvga.so
> 
>     There was another problem in there somewhere, but I don't have my
> notes with me from when I followed these instructions to get glquake
> working.
> -- 
> Brian Tao (BT300, taob@netcom.ca)
> "Though this be madness, yet there is method in't"
> 





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