Date: Sat, 03 Jan 1998 20:55:48 -0800 From: Amancio Hasty <hasty@rah.star-gate.com> To: Brian Tao <taob@nbc.netcom.ca> Cc: multimedia@FreeBSD.ORG Subject: Re: Gack, again! 3DFX cards. Message-ID: <199801040455.UAA10143@rah.star-gate.com> In-Reply-To: Your message of "Sat, 03 Jan 1998 23:29:43 EST." <Pine.GSO.3.95.980103232416.26754B-100000@tor-adm1>
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Don't run glquake from X and try to be more specific with the problem that you are having. Cheers, Amancio > On Sat, 3 Jan 1998, Amancio Hasty wrote: > > > > glquake test was up and running on my box about a week after its > > release on nov 18 8) > > I couldn't get glquake to work... it prints out some of the usual > startup messages, but then crashes with an error (I'll get it when I'm > at the office next, where I have it installed). The annoying thing is > that the console keyboard map is completely randomized afterwards. I > can't switch consoles or ctrl-alt-del reboot. It's either the reset > switch, or ssh in from another machine on the LAN to reboot. This was > on 3.0-971215. I'm going to try a more up-to-date -current. > > > Here is my old README.GLQUAKE and yes sound does work on FreeBSD . > [...] > > Download MesaLib-2.5.tar.gz from: > > > > http://www.ssec.wisc.edu/~brianp/Mesa.html > > > > ftp://idgames/idstuff/unsup/unix/glquake-0.97-i386-unknown-linux2.0.tar.gz > > I assume this should be ftp://ftp.cdrom.com/idgames/idstuff/... ? > > > 4. > > mkidr /usr/quake-devel > > Probably better to use /usr/local/quake-devel ... > > > 9. > > cp ./libs /usr/compat/linux/usr/lib/ > > cp -r ? > > > 10. Build svgalib for linux but with a few mods for freebsd. > > > > cd /usr/quake-devel > > tar -xzf svgalib-foo.tar.gz > > cd svgalib-1.2.11 > > make > > rm /compat/linux/usr/lib/libvga* > > > > cp src/libvga.so.1.2.11 /compat/linux/usr/lib/ > > ln -s /compat/linux/usr/lib/libvga.so.1.2.11 /compat/linux/usr/lib/libvga.so > > There was another problem in there somewhere, but I don't have my > notes with me from when I followed these instructions to get glquake > working. > -- > Brian Tao (BT300, taob@netcom.ca) > "Though this be madness, yet there is method in't" >
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