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Date:      Tue, 17 Jul 2018 13:48:51 +0000
From:      bugzilla-noreply@freebsd.org
To:        ports-bugs@FreeBSD.org
Subject:   [Bug 229832] emulators/rpcs3: graphics don't display; program hangs if output window closed
Message-ID:  <bug-229832-7788@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D229832

            Bug ID: 229832
           Summary: emulators/rpcs3: graphics don't display; program hangs
                    if output window closed
           Product: Ports & Packages
           Version: Latest
          Hardware: amd64
                OS: Any
            Status: New
          Severity: Affects Only Me
          Priority: ---
         Component: Individual Port(s)
          Assignee: jbeich@FreeBSD.org
          Reporter: sw-freebsd@alpha.germy.net
          Assignee: jbeich@FreeBSD.org
             Flags: maintainer-feedback?(jbeich@FreeBSD.org)

Created attachment 195196
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D195196&action=
=3Dedit
RPCS3 log

OS: FreeBSD 11.2-RELEASE
port versions: 0.0.5.631, 0.0.5.644 (from packages)
CPU: Intel Core i7-3770K
GPU: NVIDIA GeForce GTX 970
nvidia-driver version: 390.67 (from ports, due to PR#228536)
DE: KDE Plasma 5

When I launch a game in RPCS3 (attempted with both an allegedly-playable di=
sc
game and a simple homebrew "Breakout" .pkg), the OpenGL output window opens,
but never renders anything. The contents of the window are just whatever was
on-screen in that location when the window opened. If I close the output wi=
ndow
rather than clicking the "Stop" button in the main window, the program hang=
s.
I've tried multiple settings for the various recompiler vs. interpreter
options; the behavior is identical with every combination I tried.

I tried truss to see if it was stuck on something obvious, but I suspect I =
need
some kind of filtering option because syscalls continually occur regardless=
 of
apparent activity.

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