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Date:      Fri, 23 Aug 2019 10:03:50 +0000
From:      bugzilla-noreply@freebsd.org
To:        emulation@FreeBSD.org
Subject:   [Bug 240043] audio/linux-c7-alsa: how to make it work?
Message-ID:  <bug-240043-4077-PhHUdjDOc4@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>
References:  <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D240043

--- Comment #6 from Hannes Hauswedell <h2+fbsdports@fsfe.org> ---
(In reply to Tatsuki Makino from comment #4)

Yes, I could also try to make the pulse package work and I already prepared=
 a
port for the systemd-libs, but it's all something I would rather not do if =
we
can make also work without pulse/systemd/...

(In reply to Kubilay Kocak from comment #5)

% uname -a
FreeBSD fbsdmain.soldiner.lan 12.0-STABLE FreeBSD 12.0-STABLE
14d1b03944e(stable/12) GENERIC  amd64

(not very up-to-date)


Games with audio issues:

Pillars Of Eternity from gog.com
Hollow Knight from gog.com
Signal from T=C3=B6lva from gog.com
[all make use of the Unity3d engine]


Games without audio issues:

games/linux-unigine-heaven
games/linux-unigine-valley=20
OilRush from HumbleBundle installer
[all make use of the Unigine Engine and logs say they are using OpenAL]

Everspace from gog.com
[uses the Unreal Engine]

Thanks for your help with this! It should be noted that alsa did work with =
the
-c6 ports (for the few things that still worked with -c6).

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