Date: Fri, 23 Aug 2019 10:03:50 +0000 From: bugzilla-noreply@freebsd.org To: emulation@FreeBSD.org Subject: [Bug 240043] audio/linux-c7-alsa: how to make it work? Message-ID: <bug-240043-4077-PhHUdjDOc4@https.bugs.freebsd.org/bugzilla/> In-Reply-To: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/> References: <bug-240043-4077@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D240043 --- Comment #6 from Hannes Hauswedell <h2+fbsdports@fsfe.org> --- (In reply to Tatsuki Makino from comment #4) Yes, I could also try to make the pulse package work and I already prepared= a port for the systemd-libs, but it's all something I would rather not do if = we can make also work without pulse/systemd/... (In reply to Kubilay Kocak from comment #5) % uname -a FreeBSD fbsdmain.soldiner.lan 12.0-STABLE FreeBSD 12.0-STABLE 14d1b03944e(stable/12) GENERIC amd64 (not very up-to-date) Games with audio issues: Pillars Of Eternity from gog.com Hollow Knight from gog.com Signal from T=C3=B6lva from gog.com [all make use of the Unity3d engine] Games without audio issues: games/linux-unigine-heaven games/linux-unigine-valley=20 OilRush from HumbleBundle installer [all make use of the Unigine Engine and logs say they are using OpenAL] Everspace from gog.com [uses the Unreal Engine] Thanks for your help with this! It should be noted that alsa did work with = the -c6 ports (for the few things that still worked with -c6). --=20 You are receiving this mail because: You are the assignee for the bug. You are on the CC list for the bug.=
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