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Date:      Wed, 17 Dec 2014 01:33:22 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 195754] [New Port]  games/antimicro: map keyboard and mouse to a gamepad
Message-ID:  <bug-195754-13-qxiL0XD6aS@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-195754-13@https.bugs.freebsd.org/bugzilla/>
References:  <bug-195754-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D195754

--- Comment #2 from Jan Beich <jbeich@vfemail.net> ---
Comment on attachment 150277
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D150277
shar file

> XCATEGORIES=3D	games

x11 category maybe better based on number of input simulation tools.

  deskutils/easystroke
  emulators/joytran
  sysutils/bsdmoted
  x11/imwheel
  x11/xdotool
  x11/xstroke

>XGH_COMMIT=3D	e851802
>XGH_TAGNAME=3D	${GH_COMMIT}

2.10 is out. And drop GH_TAGNAME if it matches revision of the tag.

>XUSE_GCC=3D	yes

Define USES=3Dcompiler:c++11-lang for recent enough compiler instead.
If the intent is something else a comment maybe appropriate.

The port builds fine here on 9.3R i386 with base g++ 4.2.1.
And having USE_GCC instead of USES=3Dcompiler:gcc-c++11-lib
may cause libc++ crashes on 10.0R and later.

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