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Date:      Tue, 23 Aug 2016 23:09:25 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 209742] devel/godot: Update to 2.1; add devel/godot-tools port
Message-ID:  <bug-209742-13-LubB9P0qc0@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-209742-13@https.bugs.freebsd.org/bugzilla/>
References:  <bug-209742-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D209742

lightside <lightside@gmx.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
 Attachment #173980|                            |maintainer-approval?(FreeBS
              Flags|                            |D@ShaneWare.Biz)

--- Comment #86 from lightside <lightside@gmx.com> ---
Created attachment 173980
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D173980&action=
=3Dedit
Proposed patch (since 415742 revision) with suggestions from Jan Beich

(In reply to comment #85)
> |make makesum -C devel/godot| removes distfile for godot-demo-projects.
Yes, the distinfo file was generated from directory of devel/godot-tools po=
rt:
% make makesum -C devel/godot-tools

(In reply to comment #85)
> It can be worked around by overriding MAKEFLAGS, see my patch.
Ok, proposed.

(In reply to comment #85)
> Maybe add Game; to Categories unless it's a generic IDE.
The Godot (with tools) related to so called "Game integrated development
environment", according to Wikipedia:
https://en.wikipedia.org/wiki/Game_integrated_development_environment
But this is not a game to be added to Game category for desktop entry, I th=
ink.
Possible to run games (or other applications) with using godot-tools project
manager, of course.

(In reply to comment #85)
> Before USE_GCC and USES=3Dcompiler are merged consider the above an unexp=
anded version of the following
>=20
> .if ${CHOSEN_COMPILER_TYPE} =3D=3D gcc
> 	USE_GCC=3D yes
> .endif
>> ... approved method is to do changes in devel/godot port instead,
>> which may reduce possible changes for devel/godot-tools port.
>=20
> In that case tools=3Dyes associated changes can be converted into OPTIONS=
_SLAVE, see my patch.
Ok, proposed.

I excluded DEBUG option, because of attachment #173966 approval without DEB=
UG
option.
Also I paraphrased and moved some comments.

Added maintainer-approval request for this variant.

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