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Date:      Mon, 7 Nov 2005 17:51:31 -0500
From:      John Baldwin <jhb@freebsd.org>
To:        Scott Long <scottl@samsco.org>
Cc:        Rink Springer <rink@stack.nl>, ed@fxq.nl, freebsd-arch@freebsd.org
Subject:   Re: FreeBSD/xbox: updated 7.0 patchset
Message-ID:  <200511071751.32609.jhb@freebsd.org>
In-Reply-To: <436FD47D.2000802@samsco.org>
References:  <20051106222359.GC46752@stack.nl> <200511071635.39323.jhb@freebsd.org> <436FD47D.2000802@samsco.org>

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On Monday 07 November 2005 05:26 pm, Scott Long wrote:
> John Baldwin wrote:
> > On Monday 07 November 2005 02:44 pm, Rink Springer wrote:
> >>Hi,
> >>
> >>OK, I've updated the patchset. Changes:
> >>
> >>- opt_xbox.h is now used instead of opt_global.h
> >>- xboxfb.c should follow style(9) better
> >>- boot_font.c is no longer patched
> >>- 128MB XBOX-es should work too [1]
> >>
> >>It is fetchable from
> >>http://rink.nu/downloads/xbox-patches/xbox-7-current.v2.diff
> >>
> >>Oh, and for John's comment: The reason pic16l.s is coded in assembly, was
> >>that it was used extensively while debugging (it even resided in
> >>locore.s for a while :-), as being able to change the LED's color is
> >>immensely useful if you don't have a framebuffer working already :) This
> >>is why I'd prefer to keep this file as-is.
> >
> > You do realize that you can call C functions from assembly, right? :)
>
> If this is the only remaining technical objection, then can it be
> something that gets resolved after it goes into the tree?  It's code
> that is segregated and private to the XBOX port, so it would be a shame
> to make it stall this great work.

Yes, certainly, that is only a minor nit!  I just tend to prefer that we keep 
as much code in C as possible rather than asm as C has a lower learning 
curve.

-- 
John Baldwin <jhb@FreeBSD.org>  <><  http://www.FreeBSD.org/~jhb/
"Power Users Use the Power to Serve"  =  http://www.FreeBSD.org



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