Skip site navigation (1)Skip section navigation (2)
Date:      Thu, 20 Apr 2000 10:29:07 +0930 (CST)
From:      "Daniel O'Connor" <doconnor@gsoft.com.au>
To:        Maxim Sobolev <sobomax@altavista.net>
Cc:        ports@FreeBSD.ORG, Satoshi Asami <asami@FreeBSD.ORG>, Will Andrews <andrews@TECHNOLOGIST.COM>
Subject:   Re: cvs commit: ports/games/quakeforge Makefile
Message-ID:  <XFMail.000420102907.doconnor@gsoft.com.au>
In-Reply-To: <38FD9DED.860DF2C2@altavista.net>

next in thread | previous in thread | raw e-mail | index | archive | help

On 19-Apr-00 Maxim Sobolev wrote:
>  Will Andrews wrote:
>  required since w/o this option even original quake-x11 will dump core
>  due to the
>  lack of mmap() sound support. I'll look into this.

Cameron Grant is looking into the mmap() stuff.

It seems that the mmap() call returns a bogus, non-NULL(!) pointer, which
causes Quake to crap out.

---
Daniel O'Connor software and network engineer
for Genesis Software - http://www.gsoft.com.au
"The nice thing about standards is that there
are so many of them to choose from."
  -- Andrew Tanenbaum


To Unsubscribe: send mail to majordomo@FreeBSD.org
with "unsubscribe freebsd-ports" in the body of the message




Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?XFMail.000420102907.doconnor>