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Date:      Wed, 09 Oct 2002 12:32:05 +0100
From:      Mark Murray <mark@grondar.za>
To:        Tim Robbins <tjr@FreeBSD.ORG>
Cc:        current@FreeBSD.ORG
Subject:   Re: src/games bikeshed time. 
Message-ID:  <200210091132.g99BW5hb010932@grimreaper.grondar.org>
In-Reply-To: <20021009205942.A43333@dilbert.robbins.dropbear.id.au> ; from Tim Robbins <tjr@FreeBSD.ORG>  "Wed, 09 Oct 2002 20:59:42 %2B1000."
References:  <20021009205942.A43333@dilbert.robbins.dropbear.id.au> 

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> I'd like to see these removed only if nobody is willing to maintain them.
> Check lines 70-75 of src/games/larn/main.c for an example of how out of
> touch they are with what's considered to be good practice (5 buffer overflows
> in 6 lines of code). Merging in NetBSD and/or OpenBSD's changes would be a
> good place to start. I think rogue, hack, primes, fortune and worm are worth
> keeping, but I don't have the time or patience to maintain them.

You may have a partial point there. But I'll submit that it is rather
a waste of time to maintain these, as their very presence here is
questionable. While *NIX is still a good/useful OS, games technology
has far outstripped these games, and the options available in ports are
much better than our base collection. Asking OS developers to waste
development time on this is (IMVHO) a waste of valuable developer-hours.

I'm guessing that the base games were pretty state-of-the-art for open
source in their day. This is no longer true. I believe the code should
be honourably retired before it is a complete archaeological relic. A
lot of it is pretty close to museum-ready anyway.

M
-- 
o       Mark Murray
\_
O.\_    Warning: this .sig is umop ap!sdn

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