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Date:      Fri, 20 Jun 2008 14:14:45 -0700
From:      Julian Elischer <julian@elischer.org>
To:        Alexander Sack <pisymbol@gmail.com>
Cc:        Garrett Cooper <yanefbsd@gmail.com>, freebsd-hackers@freebsd.org
Subject:   Re: Cross platform building best practices (building 6 on 7)
Message-ID:  <485C1DC5.8090007@elischer.org>
In-Reply-To: <3c0b01820806201352n54b846cas612a6923531ef04@mail.gmail.com>
References:  <3c0b01820806190629o7264cfaeg6fa6a08a6822047e@mail.gmail.com>	<7d6fde3d0806190822s1420dcake3a38be7189b8ab0@mail.gmail.com> <3c0b01820806201352n54b846cas612a6923531ef04@mail.gmail.com>

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Alexander Sack wrote:
> On Thu, Jun 19, 2008 at 11:22 AM, Garrett Cooper <yanefbsd@gmail.com> wrote:
>> On Thu, Jun 19, 2008 at 6:29 AM, Alexander Sack <pisymbol@gmail.com> wrote:
>>> Hello Folks:
>>>
>>> I've done a lot of Googling and scouring the lists about this
>>> particular subject so I apologize for rehashing it.  However, I'm
>>> still confused on what's the best way to perform BSD cross platform
>>> builds.  Ideally what I want to have is an environment whereby I can
>>> build a 6.1-RELEASE tree on a 7.0-RELEASE box.  I thought originally I
>>> could check out a 6.1 release version, perform make world, and then
>>> use the output of that build as either a basis for a jail or a
>>> toolchain.  However, as noted by previous threads, 6.x doesn't build
>>> on a 7.x due to gcc4/binutils compatibility issues (please correct me
>>> if I'm wrong).  I then thought I could potentially download a patched
>>> binutils, copy it into src/contrib/binutils and that would potentially
>>> fix it.  No dice (and I'm still debugging why since this binutils
>>> package DOES build outside of the make world infrastructure without
>>> issue, this very well could be pilot error on my part since I didn't
>>> update the VERSION string and didn't trim the source files as per the
>>> FreeBSD-deleteList etc.).
>>>
>>> I THEN thought if I build/install a gcc-3.x/bintuils toolchain I could
>>> complie a 6.x on a 7.x machine.  Well I haven't done that yet since at
>>> this point I believe I'm diverged from the path of FreeBSD build
>>> enlightenment!  Moreover, if would be NICE if I could bootstrap the
>>> normal dev tools from the exiting make world build tree.  I'm not yet
>>> ready for a lot of hackery on the build tree without asking around.
>>> :D!
>>>
>>> Does anyone due cross-platform builds (without host virtualization)?
>>>
>>> Thanks!
>>>
>>> -aps
>> (I'll stick to just hackers@ because I don't want to pollute
>> questions@ unnecessarily)
> 
> Sorry I felt really bad actually cc'ing questions its just that my
> last groking produced many threads in freebsd-questions as opposed to
> hackers.  I'll try to be more attentive to my posts (I have a habit
> cc'ing multiple forums because sometimes they apply but questions is
> for normal troubleshooting, not cross-platform build issues!).
> 
>> You touched on an important point. There were some code quality issues
>> (I think) with 6.x that were resolved moving to 7.x, which caused
>> gcc-4.2.x to barf.
> 
> Probably but I'm not trying to point fingers!  :D!
> 
>> gcc-4.2.x requires a newer version of binutils, just because (for API
>> / usage compatibility).
> 
> Yea understood.  To be honest, this isn't documented very readily.  I
> first thought it was pilot error on me, then I decided to take a look
> at what failed to compile (I believe it was an innocent extern).  And
> then got lost in gcc/binutils hell.  Luckily I've smelled this problem
> before and after some research confirmed by suspicion.
> 
>> What you should probably do is create a jail then do your development
>> for 6.x in a jail, 7.x in another, and (if you're bold enough ;)...)
>> do 8.x development in yet a third. Jail's are a much better way to
>> isolate things such that you don't have to worry about toolchain
>> issues like these and are able to setup a sourcebase as the devs
>> intended it (for the most part; you may run into issues with sysctls
>> and virtual kernel stuff like that, but cest la vie... there isn't a
>> better way I know of than that outside of running a VM).
> 
> I figured you were going ot say that Garrett.  Well OK, but I still
> need to bootstrap my dev environment for 6.x development on 7.x.
> Since binutils compatibility makes my 6.x make world barf on 7.x,
> where should I go?  I HAVE not parsed through a lot of the build
> infrastructure yet but it would seem to be IF make world bootstraps
> the world including the development tools, why can't I update
> binutils/gcc inplace and then compile (or is this a regression issue
> which I failed to grasp).  Or do I need to update binutils on my
> *host* system itself?  i.e. what I'm really asking is does make world
> bootstrap the right bintuils/gcc etc. and then use THAT to compile the
> rest or does it just perform a host build of everything and plops it
> in DESTDIR?
> 
> Hope I make some sense here (still a n00b)....

One thing we always strive for in FreeBSD is an upgrade path.

As a general rule, a newer system should be able to run a jail
populated with an earlier system. There are some small exceptions,
for example you may need a new version of netstat, ps and libkvm
in your jail. possibly grab them from the /rescue on the new system
so they are statically linked.
also 8.x systems will require that threaded programs from 6.x be 
dynamically linked so that they can be remapped to use libthr instead 
of libkse as libkse is not supported in 8.

asside from those I think that just about every thing else should be 
fine..
I've run a FreeBSD 1.1 chroot on a freeBSD 7 system
(I had to make 1 very small fix).

At Ironport we build 4.x binaries on 6.x systems by spinning off
a 4.x chroot as prart of the build process. (they need to link with 
4.x third party binaries) so it's very esay to do.


> 
> -aps
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