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Date:      Sat, 27 Nov 1999 21:14:03 +0100 (CET)
From:      Marc van Woerkom <van.woerkom@netcologne.de>
To:        king@sstar.com
Cc:        jkh@zippy.cdrom.com, van.woerkom@netcologne.de, sreid@sea-to-sky.net, multimedia@FreeBSD.ORG
Subject:   Re: Success: Quake 3 DemoTest under FreeBSD with RIVA TNT too!
Message-ID:  <199911272014.VAA05055@oranje.my.domain>
In-Reply-To: <4.2.0.58.19991126220749.01662ca8@mail.sstar.com> (message from Jim King on Fri, 26 Nov 1999 22:08:20 -0600)
References:  <Your message of "Sat, 27 Nov 1999 03:25:30 %2B0100." <199911270225.DAA00587@oranje.my.domain> <4.2.0.58.19991126220749.01662ca8@mail.sstar.com>

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Done. There were some pitfalls, but I think I have something now that can be
turned into an easy solution with some additional help.

Stuff and instructions are on:

    http://www.freebsd.org/~3d/apps/games/quake3

I split it up into three parts (glx, linux_glx and q3test).

Theremaining problem is to add the correct dependencies, so
that building q3test would build all other necessary stuff.

(Chris, could have a look at it? I want that stuff in
 the ports tree and would need your comments on what 
 to change :)

So for now you have to download all three ports archives,
unpack and build them in the correct order.


I would also appreciate:

- where the bloody config is stored, as 1280x1024 resolution
  works not correctly, and it will start up again in that
  mode - where does it store that resolution?

- possible commandline options

- how to make screen shots, that game binds the cursor
  and keyboard to its window, even if it is not full screen.
  Tried xv with delay, but I had no luck so far.
  Looking into the binary, it seems to have the possibility
  to allow screenshots, but how? :)

- Is it possible to print out some benchmarks? How?


Happy trying,
Marc



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