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Date:      Thu, 22 Sep 2011 16:58:03 +0200
From:      Guido Falsi <mad@madpilot.net>
To:        Robert Huff <roberthuff@rcn.com>
Cc:        freebsd-ports@freebsd.org
Subject:   Re: About games/flightgear-aircrafts
Message-ID:  <20110922145803.GA27164@megatron.madpilot.net>
In-Reply-To: <4E7B3EE6.5050107@rcn.com>
References:  <20110922071857.M71817@martymac.org> <CADLo83_Tg89c7EqX4AxSNAUCT3tQ%2BMxJp%2BSNg2jGx_1uEfaKdA@mail.gmail.com> <20110922090740.GA17805@mech-cluster241.men.bris.ac.uk> <20110922092016.M80451@martymac.org> <4E7B2FA8.4050403@FreeBSD.org> <20110922125922.M59578@martymac.org> <4E7B3A59.40704@FreeBSD.org> <4E7B3EE6.5050107@rcn.com>

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On Thu, Sep 22, 2011 at 09:57:58AM -0400, Robert Huff wrote:
> 
> 	I don't use this program either, but my first reaction was to break
> it into broad categories.
> 	For example:
> 
> 	aircraft-required
>         aircraft-25-most-popular
>         aircraft-civilian-prop
>         aircraft-civilian-jet
> 	aircraft-military-prop
>         aircraft-military-jet
> 
> 	Other categories may suggest themselves to those more familiar with
> the game.

A "civialian-aerobatic" category could be sensible.

Also, a distinction between "turbo-prop" and "piston engine" craft could
make sense.

Turbo props and piston engines are very different categories in
aviation and should appeal to rather different players and simulator
use cases.

-- 
Guido Falsi <mad@madpilot.net>



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