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Date:      Mon, 10 Nov 1997 21:06:21 +0000 (GMT)
From:      Terry Lambert <tlambert@primenet.com>
To:        jkh@time.cdrom.com (Jordan K. Hubbard)
Cc:        tlambert@primenet.com, helbig@Informatik.BA-Stuttgart.DE, freebsd-hackers@FreeBSD.ORG
Subject:   Re: Newest Pentium bug (fatal)
Message-ID:  <199711102106.OAA16644@usr05.primenet.com>
In-Reply-To: <16846.879194422@time.cdrom.com> from "Jordan K. Hubbard" at Nov 10, 97 12:40:22 pm

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> > Perhaps if the source tree were reorganized to be more multiple
> > architecture friendly, progress would speed up?
> 
> No, if we had more people with ALPHAs and who actually understood the
> design of the "Miata" it would help more than anything else.  Even
> with all the architecture friendliness in the world, we still wouldn't
> have this key ingredient.

Well, since I own a "Multia" and not a "Miata", I don't really get
how understanding the "Miata" would help me port to the "Multia",
so perhaps you could explain it to me...


> As usual, you're grossly oversimplifying
> the problem in order to grind your usual set of axes.

As SEF would say, "Pot.  Kettle.  Black.".

There's a very simple way to keep me from grinding axes: take them
away from me, leaving me nothing to grind.  If you weren't always
such an immovable object, then I wouldn't have to try to be an
irresistable force to get you to move...

I will be the first to admit that activity does not imply action
("Never substitute activity for action" -- Seneca, 4th century BC),
but inactivity *does* imply inaction.  If you don't agree with
the action I propose, propose your own.  But either way, *act*.



					Terry Lambert
					terry@lambert.org
---
Any opinions in this posting are my own and not those of my present
or previous employers.



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