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Date:      Thu, 08 Oct 1998 14:06:39 +0800
From:      Stephen Hocking-Senior Programmer PGS Tensor Perth <shocking@prth.pgs.com>
To:        "Daniel O'Connor" <doconnor@gsoft.com.au>
Cc:        Martin Cracauer <cracauer@cons.org>, multimedia@FreeBSD.ORG, =?iso-8859-1?Q?=F3=C5=D2=C7=C5=CA_=EF=D3=CF=CB=C9=CE?= <osa@etrust.ru>, "Jordan K. Hubbard" <jkh@time.cdrom.com>, shocking@bandicoot.prth.tensor.pgs.com
Subject:   Re: About Quake, SVGA-libs ... 
Message-ID:  <199810080606.OAA28772@ariadne.tensor.pgs.com>
In-Reply-To: Your message of "Thu, 08 Oct 1998 12:11:17 %2B0930." <XFMail.981008121117.doconnor@gsoft.com.au> 

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> Well.. I wouldn't do that :)
> I would use qkhacklib because its X friendly.. And if Quake crashes
> it doesn't BBQ your syscons.. (Its really hard to change vty's when
> your keyboard is in raw mode :)
> 

Note that quake2 v3.19 has a glx renderer, allowing it to use X for keyboard/mouse, bypassing the need for qkHackLib & SVGAlib altogether. It runs rather sweetly.


	Stephen
-- 
  The views expressed above are not those of PGS Tensor.

    "We've heard that a million monkeys at a million keyboards could produce
     the Complete Works of Shakespeare; now, thanks to the Internet, we know
     this is not true."            Robert Wilensky, University of California



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