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Date:      Mon, 10 Dec 2001 15:26:33 +0100
From:      "Karel J. Bosschaart" <karelj@wop21.wop.wtb.tue.nl>
To:        Nuno Daniel Raposo Subtil <subtil@student.dei.uc.pt>
Cc:        freebsd-multimedia@FreeBSD.ORG
Subject:   Re: Sound in Quake 3
Message-ID:  <20011210152633.A62854@wop21.wop.wtb.tue.nl>
In-Reply-To: <20011209000119.A15658@student.dei.uc.pt>; from subtil@student.dei.uc.pt on Sun, Dec 09, 2001 at 12:01:20AM %2B0000
References:  <20011209000119.A15658@student.dei.uc.pt>

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On Sun, Dec 09, 2001 at 12:01:20AM +0000, Nuno Daniel Raposo Subtil wrote:
> (Please Cc this address on replies, I'm not subscribed to the mailing list)
> 
> I have managed to get Quake 3 running under FreeBSD (4.4-STABLE, as of a week
> ago). Everything seems to work properly, except sound --- I get no sound at all
> from the game, and I see the message "Sound system is muted" on the game's
> console.
> 
Same for me.

> I have tested it with two cards: a SB Live and a SB AWE64. Both cards work with
> Linux programs running under FreeBSD, except for Quake 3.
> 
> Has anybody managed to get Quake 3 running with sound ?
>
No, unfortunately not. All I know is that the sound broke with the 
pcm megacommit in February 2001. As a workaround I installed FreeBSD
4.2-RELEASE next to my 4.4-STABLE. Quake3 derivate Wolfenstein has the same
problem.

As for other games, YMMV. Sometimes there is an annoying sound lag (Rune,
Soldier of Fortune) which I worked around by purchasing OSS. However, some
games appear to be silent with OSS (such as Quake3).

So, I keep rebooting between 4.2, 4.4 with pcm and 4.4 with OSS... :-/
(and Windows '98 for games without Linux version)

Karel.

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