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Date:      Mon, 13 Feb 2012 11:06:48 +0100
From:      David Demelier <demelier.david@gmail.com>
To:        Jason Helfman <jgh@FreeBSD.org>
Cc:        freebsd-ports-bugs@FreeBSD.org, miwi@FreeBSD.org
Subject:   Re: ports/158533: [NEW PORT] devel/tiled: 2D game map editor
Message-ID:  <4F38E0B8.6070808@gmail.com>
In-Reply-To: <20120212060158.GA1302@dormouse.experts-exchange.com>
References:  <201111282314.pASNEalY097315@freefall.freebsd.org> <4F355825.3090100@gmail.com> <20120210230737.GA79510@dormouse.experts-exchange.com> <4F3640B6.7020602@gmail.com> <20120212060158.GA1302@dormouse.experts-exchange.com>

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On 12/02/2012 07:01, Jason Helfman wrote:
> On Sat, Feb 11, 2012 at 11:19:34AM +0100, David Demelier thus spake:
>> On 11/02/2012 00:07, Jason Helfman wrote:
>>> On Fri, Feb 10, 2012 at 06:47:17PM +0100, David Demelier thus spake:
>>>> On 29/11/2011 00:14, miwi@FreeBSD.org wrote:
>>>>> Synopsis: [NEW PORT] devel/tiled: 2D game map editor
>>>>>
>>>>> State-Changed-From-To: closed->open
>>>>> State-Changed-By: miwi
>>>>> State-Changed-When: Mon Nov 28 23:14:36 UTC 2011
>>>>> State-Changed-Why:
>>>>> reopen
>>>>>
>>>>> http://www.freebsd.org/cgi/query-pr.cgi?pr=158533
>>>>
>>>> Mmm, maybe this PR will be committed in 2049.
>>>>
>>>> --
>>>> David Demelier
>>>
>>> In miwi defense , he had asked regarding compiler errors back on July
>>> 2nd.
>>> Only a couple of days after it was submitted, and there was no reply to
>>> that
>>> request. It seems either it is the same issue, or maybe a new issue. The
>>> old
>>> log wasn't available for compariso or analysis.
>>>
>>> I did a fresh build here, and recevied compiler errors across the board.
>>>
>>> https://redports.org/buildarchive/20120210234431-57597/
>>>
>>> -jgh
>>>
>>
>> Are you sure ?
>>
>> From miwi the 02/07/2011 but I agree with you there was no feedback
>> because I only replied to miwi@ and forgot to cc the PR email.
>>
>> -- Message from miwi 02/07/2011 16:13 --
>>
>> think we can try that :) will test and report to you back.
>>
>> On Sat, Jul 2, 2011 at 9:46 PM, David Demelier
>> <demelier.david@gmail.com> wrote:
>>
>> On 02/07/2011 13:17, miwi@FreeBSD.org wrote:
>>
>> Synopsis: [NEW PORT] devel/tiled: 2D game map editor
>>
>> State-Changed-From-To: open->feedback
>> State-Changed-By: miwi
>> State-Changed-When: Sat Jul 2 11:17:52 UTC 2011
>> State-Changed-Why:
>> build failed
>> http://tb.smeets.im/tb/index.php?action=describe_port&id=509
>>
>> http://www.freebsd.org/cgi/query-pr.cgi?pr=158533
>>
>>
>> Hi, I'm not used to QT components, could you try to add
>> "opengl_build" in the QT_COMPONENTS= variable ?
>>
>
> Same error:
> http://redports.org/buildarchive/20120211185111-33188/
>
> -jgh

I updated the port to 0.8.0 version and confirm that it successfully 
build on my 9.0-RELEASE amd64 box. I've just added opengl_build, I had 
no Qt libraries (of any type) before the build, only X11.

Please take a look at the new shar file.

cheers,

-- 
David Demelier

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 filename="tiled.shar"

# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	tiled
#	tiled/Makefile
#	tiled/distinfo
#	tiled/pkg-message
#	tiled/pkg-plist
#	tiled/pkg-descr
#
echo c - tiled
mkdir -p tiled > /dev/null 2>&1
echo x - tiled/Makefile
sed 's/^X//' >tiled/Makefile << '4d7da3beb62e8e960a918f5222eec06c'
X# New ports collection makefile for:    tiled
X# Date created:        30 June 2011
X# Whom:                markand
X#
X# $FreeBSD $
X
XPORTNAME=	tiled
XPORTVERSION=	0.8.0
XCATEGORIES=	devel
XMASTER_SITES=   SF/tiled/tiled-qt/${PORTVERSION}/
XDISTNAME=	${PORTNAME}-qt-${PORTVERSION}
XDISTFILES=	${DISTNAME}${EXTRACT_SUFX}
X
XMAINTAINER=	markand@malikania.fr
XCOMMENT=	2D game map editor
X
XUSE_LDCONFIG=	yes
XUSE_QT_VER=	4
XQT_COMPONENTS=	uic opengl moc_build qmake_build rcc_build linguist_build opengl_build
X
XWRKSRC=		${WRKDIR}/${PORTNAME}-qt-${PORTVERSION}
XHAS_CONFIGURE=	yes
X
Xdo-configure:
X	@cd ${WRKSRC} && ${SETENV} ${CONFIGURE_ENV} \
X		${QMAKE} PREFIX=${PREFIX} tiled.pro
X
X	@${REINPLACE_CMD} -e 's|lrelease|lrelease-qt4|' \
X		${WRKSRC}/translations/translations.pro
X
Xpost-install:
X	@${CAT} ${PKGMESSAGE}
X
X.include <bsd.port.mk>
4d7da3beb62e8e960a918f5222eec06c
echo x - tiled/distinfo
sed 's/^X//' >tiled/distinfo << 'd0e839c3b811b993586236417bd15194'
XSHA256 (tiled-qt-0.8.0.tar.gz) = 9aaa48ff6c0d4bd8455ffb836c7519b25085941848f715c447c455accb2d296e
XSIZE (tiled-qt-0.8.0.tar.gz) = 823965
d0e839c3b811b993586236417bd15194
echo x - tiled/pkg-message
sed 's/^X//' >tiled/pkg-message << '5962ffa5b692b669eaf76928ed2f029c'
X========================================================================
X
XWarning:
X
X	You may encounter a white window when running Tiled. This is due
Xto a internal Qt problem, you may fix it by running Tiled with
X-graphicssystem native argument.
X
X	$ tiled -graphicssystem native
X
X========================================================================
5962ffa5b692b669eaf76928ed2f029c
echo x - tiled/pkg-plist
sed 's/^X//' >tiled/pkg-plist << 'c42b9b349df95af78fd296be40b1f4bb'
Xbin/tiled
Xbin/tmxviewer
Xlib/libtiled.so
Xlib/libtiled.so.1
Xlib/libtiled.so.1.0
Xlib/libtiled.so.1.0.0
Xlib/tiled/plugins/libtengine.so
Xlib/tiled/plugins/libtmw.so
Xshare/tiled/translations/tiled_cs.qm
Xshare/tiled/translations/tiled_de.qm
Xshare/tiled/translations/tiled_en.qm
Xshare/tiled/translations/tiled_es.qm
Xshare/tiled/translations/tiled_fr.qm
Xshare/tiled/translations/tiled_he.qm
Xshare/tiled/translations/tiled_it.qm
Xshare/tiled/translations/tiled_ja.qm
Xshare/tiled/translations/tiled_lv.qm
Xshare/tiled/translations/tiled_nl.qm
Xshare/tiled/translations/tiled_pt.qm
Xshare/tiled/translations/tiled_pt_BR.qm
Xshare/tiled/translations/tiled_zh.qm
c42b9b349df95af78fd296be40b1f4bb
echo x - tiled/pkg-descr
sed 's/^X//' >tiled/pkg-descr << '87082cf03b63e8b710d5bbdb1f865515'
XTiled is a general purpose tile map editor. It's built to be easy to use, yet
Xflexible enough to work with varying game engines, whether your game is an RPG,
Xplatformer or Breakout clone. Tiled is free software and written in C++, using
Xthe Qt application framework. The main features in a nutshell:
X
Xo General purpose tile map editor with XML-based map format
Xo Supports orthogonal and isometric maps
Xo Custom objects can be placed with pixel precision
Xo Full undo/redo and copy/paste support
Xo Add custom properties to tiles, layers, objects or the map
Xo Automatically reloads tilesets when changed externally
Xo Resize or offset your tile map later as needed
Xo Efficient tile editing tools like stamp and fill brushes
Xo Supports input/output plugins to open and save files in custom formats
X
XWWW: http://www.mapeditor.org/
87082cf03b63e8b710d5bbdb1f865515
exit


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