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Date:      Fri, 30 May 2014 22:39:37 +0800
From:      Julian Elischer <julian@freebsd.org>
To:        bycn82 <bycn82@gmail.com>, "'Luigi Rizzo'" <rizzo@iet.unipi.it>, freebsd-ipfw@FreeBSD.org
Subject:   Re: kern/189720: [ipfw] [patch] pps action for ipfw
Message-ID:  <53889829.6030307@freebsd.org>
In-Reply-To: <007f01cf7b52$efd8a0c0$cf89e240$@gmail.com>
References:  <201405291520.s4TFK124032925@freefall.freebsd.org> <007f01cf7b52$efd8a0c0$cf89e240$@gmail.com>

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On 5/29/14, 11:30 PM, bycn82 wrote:
> I got it,
>
> if the HZ=3, it always cannot meet the " 1 packet per 500ms"  perfectly.
> But if we to "X packet per Y ticks", actually the result is the same, still cannot meet the "1 packet per 500 ms" perfectly, instead, the "packet per Y ticks" will force user to use " X packet per Y*300 ms".   And the user need to understand how many millisecond each tick is .
on e can write an implementation that notes how much the calculation 
was off by for each tick and corrects the number for the next tick..

e.g. with Hz=10,   8pps should give sometimes 1ppt  and sometimes 0ppt 
but a simple calculation will always give 0 every tick
so you need to have some way of carrying forward 'unused bandwidth' so 
that  teh calculation looks like (over  a second)
ppt(real) ppt(int)
0.8             (0)
0.8+0.8=1.6 (1)
0.6+0.8=1.4 (1)  (subtract 1 from 1.6, and then add the 0.8 per tick)
0.4+0.8=1.2 (1)
0.2+0.8=1.0 (1)
0.0+0.8=0.8(0)
(sequence repeats)
0.8+0.8=1.6 (1)
0.6+0.8=1.4 (1)
0.4+0.8=1.2 (1)
0.2+0.8=1.0 (1)
0.0+0.8=0.8(0)

if you use any of the the int(ppt) in a tick you subtract the amount 
used. if not you allow it to build, up to some maximum value.

(sequence repeats)
0.8+0.8=1.6 (1)  (not used)
1.6+0.8=2.4 (2)  (not used)
2.4+0.8=3.2 (3)  (not used)
3.2+0.8=4.0 (4)  (4 packets allowed through further packets held or 
dropped)
0.0+0.8=0.8(0)
0.8+0.8=1.6 (1)  (not used)
1.6+0.8=2.4 (2)  (not used)
2.4+0.8=3.2 (3)  1 packet used.. 1.0 subtracted
2.2+0.8=3.0 (4)  (4 packets allowed through further packets held or 
dropped)
0.0+0.8=0.8(0)
etc.

one does this with some form of fixed point arithmetic as floating 
point isn't used in the kernel.



> So I will update it this weekend.
>
>
>> -----Original Message-----
>> From: owner-freebsd-ipfw@freebsd.org [mailto:owner-freebsd-
>> ipfw@freebsd.org] On Behalf Of 'Luigi Rizzo'
>> Sent: 29 May, 2014 23:20
>> To: freebsd-ipfw@FreeBSD.org
>> Subject: Re: kern/189720: [ipfw] [patch] pps action for ipfw
>>
>> The following reply was made to PR kern/189720; it has been noted by
>> GNATS.
>>
>> From: 'Luigi Rizzo' <rizzo@iet.unipi.it>
>> To: bycn82 <bycn82@gmail.com>
>> Cc: bug-followup@FreeBSD.org
>> Subject: Re: kern/189720: [ipfw] [patch] pps action for ipfw
>> Date: Thu, 29 May 2014 17:17:59 +0200
>>
>>   On Thu, May 29, 2014 at 11:06:27PM +0800, bycn82 wrote:
>>   >
>>   >
>>   > -----Original Message-----
>>   > From: Luigi Rizzo [mailto:rizzo@iet.unipi.it]  > Sent: 29 May, 2014 22:12  > To:
>> bug-followup@FreeBSD.org; bycn82@gmail.com  > Subject: kern/189720:
>> [ipfw] [patch] pps action for ipfw  >  > Hi,  > I have looked at the update from
>> May 13th but it is not ready yet, the code assumes HZ=1000 so 1 tick=1ms.
>>   >
>>   > The translation can be done in userspace or in the kernel.
>>   > I would prefer the latter.
>>   > I see,
>>   > If the HZ=3, that means every tick=333ms  > And if the user wants to ??? 1
>> packet per 500ms???, then in the backend will not do the exactly the same as
>> what user expect.
>>   >
>>   > Actually the implementation should be ???packets per ticks???, so how
>> about this? Instead of translate it in codes. Why not update the document,
>> and explain it to the user in the document ?
>>
>>   'Packets per tick' this is not a useful specification  since the tick's duration is
>> unknown to the user.
>>   Depending on the platform you can have HZ ranging from 15-20 (on windows)
>> to 10000 or even more. Normal values are 100, 250, 1000 but  you just cannot
>> know what you are going to get.
>>
>>   Yes there are rounding issues, and yes it is boring to write  code to handle
>> them.
>>
>>   luigi
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