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Date:      Tue, 03 Jan 2017 09:42:44 +0000
From:      Johannes Lundberg <johalun0@gmail.com>
To:        blubee blubeeme <gurenchan@gmail.com>, freebsd-current@freebsd.org
Subject:   Re: current freebsd graphics stack
Message-ID:  <CAECmPwsyjH5cU6nCge=NFSrKs6pQQKpWdcWMAT6Yy_YCGvkuyw@mail.gmail.com>
In-Reply-To: <CALM2mEmC6iB4SyEv055cZ1yXL37frr75OQ_oo2PhdprvhxygWQ@mail.gmail.com>
References:  <CALM2mEmC6iB4SyEv055cZ1yXL37frr75OQ_oo2PhdprvhxygWQ@mail.gmail.com>

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Hi Owen

I've been helping out with drm, i915, linuxkpi and evdev in the kernel.

For userland I'm working on Wayland-related stuff.

You can check my twitter (@johalun) or this mailing list for my earlier
posts about how to use this work.

Sorry for asking but exactly what is your question now again?


On Tue, Jan 3, 2017 at 16:58 blubee blubeeme <gurenchan@gmail.com> wrote:

> Howdy
>
>
>
> Is there anyone on this list that works on the graphics stack for FreeBSD?
>
>
>
> Watching this video:
> https://www.youtube.com/watch?v=dZI4pAvK_RY&spfreload=5
>
>
>
> from a few years ago and what I've gathered so far the new x is getting a
>
> major redesign and a lot of code is moving into the kernel.
>
>
>
> You can take a look at the attached images to get the tl;dr of the talk.
>
>
>
> http://imgur.com/a/Ek4fq
>
>
>
> My question, is anyone here whose doing graphics stack work done any work
>
> on implementing GEM, KMS, DRM in the FreeBSD kernel.
>
>
>
> Even a port of the linux version would be somewhere to start.
>
>
>
> Best,
>
> Owen
>
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>
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>
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