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Date:      27 Oct 2001 00:47:25 +0200
From:      Dag-Erling Smorgrav <des@ofug.org>
To:        Bakul Shah <bakul@bitblocks.com>
Cc:        Poul-Henning Kamp <phk@critter.freebsd.dk>, Peter Wemm <peter@wemm.org>, arch@FreeBSD.ORG
Subject:   Re: 64 bit times revisited..
Message-ID:  <xzp4romrpc2.fsf@flood.ping.uio.no>
In-Reply-To: <200110262229.SAA07928@marlborough.cnchost.com>
References:  <200110262229.SAA07928@marlborough.cnchost.com>

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Bakul Shah <bakul@bitblocks.com> writes:
> > The problem is that people tend to think of time as integers
> > instead of a floating point value.
> Precisely!  So what I am suggesting is to count in the
> smallest unit that makes sense on a machine.  Associate the
> number of zoptoseconds (or whatever) per tick and add that to
> your 96 bit kernel time.

You are all morons.  It is painfully obvious we cannot make do with
anything less than flobbosecond resolution, or we will seriously lose
when we transition to 7-dimensional computation lattices and find that
quadron fluctuations in the quantum phase-shift matrix is affecting
make(1)s ability to correctly determine whether Richard Stallman is,
in fact, Jesus reincarnate.  Are we done with the bikeshed yet?  Let's
have those 64-bit time_ts now, please, and a coffee to go.  Black,
please, with two lumps.

DES
-- 
Dag-Erling Smorgrav - des@ofug.org

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