Date: Fri, 1 Mar 1996 08:04:59 -0800 From: patl@asimov.volant.org To: freebsd-hackers@freebsd.org Cc: jehamby@lightside.com Subject: Re: Quake's out, where's that Linux ELF emulation? Message-ID: <9603011604.AA21808@asimov.volant.org>
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|> Well, here is my take on things. I think that ID should be able to make |> their games for any operating systems they want, including Linux. If they |> don't want to make a FreeBSD version, then ultimately WE must get our |> Linux ELF emulation in shape to run that. However, I find it more than a |> little annoying that they push multiple Unix versions of DOOM (Solaris, |> SGI, QNX, Linux), as well as OS/2 and Win32 betas, out on the net, then |> don't support them. If you finger help@idsoftware.com (which is a NeXT |> box, btw), all of the Unix ports of DOOM say: |> |> "Do not send us mail about this port. We will delete it. NO CHANGE." |> |> Now this isn't a very nice attitude to take! ... The explanation for their position is simple and easily justifiable. Id didn't do those ports; and is offering access to the binaries only as a service to their customers, just like the contributed levels and other hacks. I don't know the details of the other ports; but I do know that the Solaris port was the result of a couple of SunSoft's (X) Windows Performance Engineers (under non-disclosure) and a couple of Id's engineers who like Suns, all working on their own time. (I also know that when it was done, doom on an SS-20 with a ZX framebuffer was the fastest, smoothest implementation available. Easily beat the SGI...) -Pat My opinions are my own. For a small royalty, they can be yours as well... Pat Lashley, Senior Software Engineer, Henry Davis Consulting patl@Phoenix.Volant.ORG || http://Phoenix.Volant.ORG/ || lashley@netcom.com
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