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Date:      Fri, 4 Jan 2002 17:29:08 -0500
From:      Randall Hopper <aa8vb@nc.rr.com>
To:        Bjarne Wichmann Petersen <nospam.nospam@mekanix.dk>
Cc:        freebsd-multimedia@FreeBSD.ORG
Subject:   Re: OpenGL
Message-ID:  <20020104172908.A62346@nc.rr.com>
In-Reply-To: <20020104185158.RCWJ16766.fepD.post.tele.dk@there>; from nospam.nospam@mekanix.dk on Fri, Jan 04, 2002 at 07:52:59PM %2B0100
References:  <20020103212324.ILQT16766.fepD.post.tele.dk@there> <20020103152948.M2739-100000@resnet.uoregon.edu> <20020104123901.A1156@nc.rr.com> <20020104185158.RCWJ16766.fepD.post.tele.dk@there>

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Bjarne Wichmann Petersen:
 |Randall Hopper:
 |>     3197 frames in 5.0 seconds = 639.400 FPS
 |
 |Ok.. I'm pulling someting like ~667 FPS

Scratch -O2.  No real difference I found.

Next question: can you mail me your XF86Config?  Lots of things in there
that can influence our results.  Thanks!

Re: gltron, I'm getting avg 98 with the 320x240.  With 640x480 it's over 90
max, but is very dependent on number of cycle tracks (10-98, w/ avg maybe
40.  Cool game, but not a great program as far as generating a useful
benchmarking number.

See how your "benchclock" numbers compare (see attached).  This is from the
glclock port.

Re: tuxracer -- Cool game!  I'd never tried that one before.  My FPS is in
the 70-80 range most of the time (this is at the default 640x480, full
screen, music/sounds on).  I see the same for bpp_mode's 0,1,&2, so I
suspect it's always running 16bpp as that's my X depth.  I fired it up with
bpp_mode 0 from a 24bpp root, and got the same results.

So there's another puzzle for us to solve:  why your tuxracer is so slow.
Are you sure you're linked with the HW accelerated libGL and not a
software-only Mesa libGL (ldd /usr/local/bin/tuxracer | grep 'libGL\.')?

Randall

-- 
Randall Hopper
aa8vb@nc.rr.com

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glclock-4.5 benchmark test.
1. double buffers
339.50 FPS  625359 TPS  at 1842 Triangles

2. single buffer
340.40 FPS  627016 TPS  at 1842 Triangles

3. environment mapping double buffers
331.53 FPS  619905 TPS  at 1870 Triangles

4. environment mapping single buffer
352.07 FPS  656744 TPS  at 1870 Triangles

5. bi-linear environment mapping double buffers
340.10 FPS  635987 TPS  at 1870 Triangles

6. bi-linear environment mapping single buffer
348.57 FPS  651882 TPS  at 1870 Triangles

7. tri-linear environment mapping double buffers
352.63 FPS  659549 TPS  at 1870 Triangles

8. tri-linear environment mapping single buffer
358.64 FPS  670582 TPS  at 1870 Triangles

9. tri-linear shading texture double buffers
271.27 FPS  507331 TPS  at 1870 Triangles

10. tri-linear shading texture single buffer
265.88 FPS  497233 TPS  at 1870 Triangles

11. tri-linear transparency texture double buffers
328.47 FPS  614295 TPS  at 1870 Triangles

12. tri-linear transparency texture single buffer
327.14 FPS  611864 TPS  at 1870 Triangles

13. tri-linear transparency texture with over sampling double buffers
207.96 FPS  444906 TPS  at 2140 Triangles

14. tri-linear transparency texture with over sampling single buffer
208.52 FPS  446190 TPS  at 2140 Triangles

15. tri-linear shading texture transparency texture double buffers
199.92 FPS  639280 TPS  at 3198 Triangles

16. tri-linear shading texture transparency texture single buffer
200.52 FPS  641199 TPS  at 3198 Triangles

17. tri-linear shading texture transparency texture high quality clock double buffers
61.60 FPS  853406 TPS  at 13854 Triangles

18. tri-linear shading texture transparency texture high quality clock single buffer
62.06 FPS  858948 TPS  at 13854 Triangles


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