Skip site navigation (1)Skip section navigation (2)
Date:      Mon, 5 Jan 1998 11:15:04 -0500
From:      "David E. Wexelblat" <dwex@DataFocus.com>
To:        "'devel@XFree86.Org'" <devel@XFree86.Org>
Cc:        hackers@FreeBSD.ORG
Subject:   RE: interested in working on windows port (sorry for cross post)
Message-ID:  <CE3283EB3AE9D011BF4B0020AFF8FDD72ED4A1@hercules.fairfax.datafocus.com>

next in thread | raw e-mail | index | archive | help
Who is your target audience?  Why on earth would I set up
a windows box that is doing nothing but running X?  This
seems extraordinarily useless - if I wanted a dedicated
X machine, I'd run Linux on it.

The only reason to put X on a Windows PC is interoperability.

> -----Original Message-----
> From:	Alfred Perlstein 
> Sent:	Monday, January 05, 1998 11:05 AM
> To:	devel@XFree86.Org
> Cc:	hackers@freebsd.org
> Subject:	Re: interested in working on windows port (sorry for
> cross post)
> 
> i have no interest in making a "let windows be my window manager X"
> that is
> garbage, i've seen them and they are horrible, my main interest is
> getting
> a full screen port done with XDM logon abilities.  using windows as my
> window manager gives me a chill and ruins the whole experiance for me
> :)
> 
> if possible a "full screen in one window" would be a later project...
> 
> i do not want to "stray" from the Xfree86 model, i would like to have
> this
> port be maintained easily, not as a one time port and forget about it
> deal
> where so much is kludged around that maintaining it is impossible.
> 
> to me, DirectX+fullscreen is the way to go.
> 
> i've seen "in window" X servers and the performance is horrid, why run
> X
> and make it slow?
> 
> -Alfred
> 
> ----------
> > From: David E. Wexelblat <dwex@datafocus.com>
> > To: 'devel@XFree86.Org'
> > Cc: hackers@freebsd.org
> > Subject: RE: interested in working on windows port (sorry for cross
> post)
> > Date: Monday, January 05, 1998 8:49 AM
> > 
> > Well, I have a great deal of experience with PC X servers (check
> > out the work URL...).  I have to be careful with what I say, as
> > we are a source licensee for one of the PC X server vendors, and
> > I've been inside their sources.  I will only give some general
> > comments.
> > 
> > 1) From what I have been told by more than one PC X server
> > manufacturer, DirectX is going to be a waste of time.  DirectX
> > only gets major performance improvements when it can take over
> > the entire screen.  When running in a window, it's not a major
> > win over raw GDI code.  As far as I know, none of the PC X server
> > vendors use DirectX.
> > 
> > That said - Windows NT 4.0 Service Pack 3 provides most of
> > DirectX 3 for Windows NT.  DirectX isn't supported at all prior to
> > SP3, and DirectX 5 support isn't planned to be available until
> > Windows NT 5.0 (which is currently in Beta1).
> > 
> > 2) All the PC X servers operate in one of two modes: single-window
> > or multiple-window.  Single-window is a traditional X server main
> > window, living in a single Windows window.  Basically, the Windows
> > window becomes a single large framebuffer.  This is easy to
> implement,
> > but X apps don't coexist well with Windows apps this way.
> > 
> > Multi-window mode basically has no visible X root window.  Each X
> > top-level window is a Windows top-level window.  In this mode, the X
> > server provides some sort of local window manager, so that the X
> apps
> > are both ICCCM-compliant, and windows-friendly.  The good ones even
> > recognize Motif window manager hints for decorations, etc.
> > 
> > I have never seen anyone use anything other than multi-window mode
> > (well,
> > we do have a couple of ISVs selling turnkey boxes, who I have been
> told
> > do use single-window mode).
> > 
> > 3) Palette management is a major headache.  In a normal X server,
> the
> > X server controls the hardware palette, and can do what it wants.
> In a
> > PC X server, Windows controls the palette.  There's a lot of code
> > involved
> > in getting X color handling to work "right" under Windows.
> > 
> > In addition, most of the major PC X server vendors have implemented
> > 8-bit-pseudo-color visuals on top of 16/24/32-bit true-color
> visuals.
> > This
> > is because most PCs these days are in high/true-color mode, and most
> X
> > apps
> > fall down if the default visual isn't 8-bit pseudo-color.  As far as
> I
> > know,
> > this is all done with software; I've been told that Windows provides
> no
> > way
> > to get to the RAMDAC to do it in hardware even if the RAMDAC
> supports
> > it.
> > 
> > 4) Device management is also a pain (keyboard & mouse), because you
> have
> > to
> > go through windows.
> > 
> > 5) Font management is interesting.  All the PC X servers I have seen
> > have X
> > bitmap & scaled fonts, but not in .pcf format.  They have them in
> > Windows
> > .fon format, and provide their own font compilers.  I've never
> > completely
> > understood why they bother with this - if they're going to provide
> > X-specific
> > fonts, why not leave then in X-specific formats?  No one has yet
> written
> > a
> > font server that allows use of native Windows fonts, that I have
> seen.
> > 
> > --
> > David Wexelblat                     Phone: (703) 803-3343 x370
> > DataFocus Incorporated                     Fax: (703) 803-3344
> > 12450 Fair Lakes Circle, Suite 400   mailto:dwex@datafocus.com
> > Fairfax, VA  22033-3821               http://www.datafocus.com
> > 
> > 
> > > -----Original Message-----
> > > From:	Alfred Perlstein 
> > > Sent:	Friday, January 02, 1998 6:31 AM
> > > To:	devel@XFree86.Org
> > > Cc:	hackers@freebsd.org
> > > Subject:	interested in working on windows port (sorry for cross
> > > post)
> > > 
> > > (please excuse the cross post, i'm really looking for help and
> this is
> > > a
> > > strange multiplatform subject...)
> > > 
> > > I'm interested in making a windows 95/NT port of Xfree86,
> > > i plan on using DirectX to support fast accesses to the graphical
> > > hardware.
> > > 
> > > if anyone has the time to answer a couple of questions it would be
> > > greatly
> > > appreciated.
> > > 
> > > 1) can anyone recommend a free c/cpp compiler/enviornment for
> this?
> > > i've looked at DJGPP,RSXNT, and the cygnus thingy and so far:
> > > 	DJGPP doesn't support win32.
> > > 	RSXNT hardly is docmented and doesn't seem to be useful as a
> > > UNIX to WIN32
> > > porting tool things like sockets don't seem to be implemented.
> > > 	cygnus doesn't appeal to me because of hardcore GPL license they
> > > have.
> > > 
> > > 	i do NOT mind giving credit where credit is due... but i'm not
> > > too keen on
> > > releasing my source, i DO however, plan on the product being free.
> > > 
> > > 2) if i use direct-X does anyone know if it will work on NT?  i
> think
> > > mircosoft doesn't support DirectX on NT, or at least not past
> version
> > > 3...
> > > 
> > > 3) what books can i get on the low level details of X?  anything
> on
> > > how the
> > > X11 source tree is set up? anyone have any pointers to good
> > > FAQs/tutorials?
> > > 
> > > thank you,
> > > -Alfred



Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?CE3283EB3AE9D011BF4B0020AFF8FDD72ED4A1>